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MY_LOD
- 三维地形的可视化,分形理论生成地形,多分辨率显示!-3D terrain visualization, fractal theory generated terrain, multi-resolution display!
GLPrint_demo
- 用DIB部件打印具有高分辨率的OpenGL图像(-DIB components with high-resolution printing with the OpenGL images (
xingqiong
- 利用OpenGL模拟太阳系星球运转 Title: OpenGL with VB6 Author: Saadat Ali Shah Email: shahji_2000@yahoo.com Environment: VB 6.0, Win98/Me/XP Keywords: OpenGL, multiple viewports, mouse picking Level: Intermediate Category: VisualBasic/Graphics/OpenGL
FallingBlocks
- Using DIB section to print OpenGL with good resolution. 用DIB部件打印具有高分辨率的OpenGL图像 -Using DIB section to print OpenGL with good resolution. With DIB print components with high-resolution OpenGL graphics
LodTerrain
- 该程序实现了多分辨率地形漫游系统。地形高程数据是采用随机函数生成的,然后使用LOD技术模拟地形。-The program achieved a multi-resolution terrain roaming system. Terrain elevation data is generated using random function and then use the LOD terrain simulation technology.
POCS-NL
- 毫米波图像存在分辨率低的缺点,该程序在WRLA算法的基础上,进一步采用投影算法,能有效改善毫米波图像的分辨率-Images acquired from Passive Millimeter-Wave (PMMW) radiometer have poor resolution due to limited aperture dimension. Therefore, Super-Resolution Algorithm (SRA) is a key component for PMMW imag
ROAM_LOD
- 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。--achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree m
3Ddataregistrationmethodforvisionmeasurementbasedo
- 针对大型物体三维形貌视觉测量,提出了一种新的视觉测量三维数据拼接方法。以一台高分辨率数码相 机作为全局测量设备,在测量过程中固定不动,并以数码相机坐标系作为全局坐标系。视觉传感器流动到不同位置对物 体各子区域进行测量,获得局部坐标系下的三维数据。以一平面靶标为中介将视觉传感器在各位置的局部坐标系统一 到全局坐标系下,从而将三维数据统一到全局坐标系下,完成三维拼接。-A new 3D data registration method for large surface vision m
B_SplineWavelet
- 准均匀三次B样条曲线曲面的多分辨率显示及编辑程序。能够实现随机生成指定次数的准均匀三次B样条曲线和曲面,并能显示其在不同分辨率层次下的曲面及细节部分,且可实现在不同层次下修改曲面及细节以达到曲面编辑的效果。-Quasi-uniform cubic B-spline curves and surfaces of the multi-resolution display and editing program. To achieve the specified number of randomly
Marching_Cubes
- Marching Cubes: A High Resolution 3D Surface Construction Algorithm MC算法PPT说明-Marching Cubes: A High Resolution 3D Surface Construction Algorithm
fluorescene-analysis
- 讲述荧光分析法,时间分辨荧光谱,三维荧光谱,P光谱原理及其实验方法-About fluorescence analysis, time resolution fluorescence spectrum, 3 d fluorescence spectrum, P spectrum principle and experimental method
MultiTexture
- 多重纹理贴图的示例,有.exe文件,可直接运行查看,分辨率可选。-Examples of multi-texture mapping, there is. Exe files can be directly run view, the resolution is optional.
readtest
- 虚拟人体运动ASF/AMC文件解析,使用opengl,3D图形学应用-Virtual human motion ASF/AMC files resolution opengl 3D graphics applications
Bresenham
- 实验一 用Bresenham算法绘制直线要求: 1、程序适用各种直线情况,包括水平线,垂直线 2、尝试在高、低两个分辨率下绘制,比较效果 -Experiment a straight line drawn with Bresenham algorithm requirements: 1, the program for a variety of straight, including horizontal, vertical line 2, try to draw in high
Waterfall
- 基于OpenGL的瀑布粒子系统,三维场景构建 可以改变分辨率和景深-Waterfall particle system based on OpenGL, 3D scene construction You can change the resolution and depth of field
Stars
- 基于OpenGL的星空系统,三维场景构建 可以改变分辨率和景深-OpenGL- based Star- space System and 3D Scene Construction You can change the resolution and depth of field
code_variable
- 在Linux系统中实现对PET的仿真,给予VGATE平台实现,初步提出变结构的设想,提高成像的空间分辨率,减弱DOI效应的影响。(In the Linux system, the simulation of PET is realized and the VGATE platform is implemented. The tentative idea of changing the structure is proposed, the spatial resolution of the ima