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NurbsSurf
- VC编的OpenGL下显示非均匀有理B样条曲面(NURBS),可供图形学初学者参考-VC series of the OpenGL display non-uniform rational B-spline surfaces (NURBS), the reference graphics beginners
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
OpenGL_Surface
- OpenGL程序示例,Nurbs曲面绘制,属于求值程序和非均匀有理B样条类。适合初学者学习OpenGL编程技术。-OpenGL procedures example, Nurbs surface mapping, is evaluated and non-uniform rational B-splines category. For beginners learning OpenGL programming technology.
AllKindsOfCurve
- 在VC中使用OpenGL画七条曲线:Bezier曲线;3阶(2次)均匀B样条曲线;3阶(2次)准均匀B样条曲线;3阶(2次)分段B样条曲线;4阶(3次)均匀B样条曲线;4阶(3次)准均匀B样条曲线;4阶(3次)分段B样条曲线-in VC use OpenGL seven paintings curve : Bezier curve; 3-(2) uniform B-spline curves; 3-(2) quasi-uniform B-spline curves; 3-(2) B-spline
Nurbs
- NURBS 非均匀有理B样条 实现飘动的头发-NURBS Non-Uniform Rational B-Spline achieve floating in the hair
glEffects
- 使用OpenGLES的库实现各种纹理特效,包括水纹,模糊等。The application demonstrates several effects using GLES functions.Such as Matt effect Focus blur, Uniform blur and so on.-The use of the library OpenGLES realize a variety of texture effects, including水纹, fuzzy, etc.. Th
OpenGL-EPS-WMF-Output
- 这个文章和附件中的代码实现如何将OpenGL/MFC程序输出到 encapsulated postscr ipt (EPS)和Windows enhanced metafile (EMF)文件格式。最终的目标是能够产生可以编辑、打印和展示的适量图形文件。 -* display a vrml 3D triangular mesh using OpenGL in a MFC MDI application, * change the rendering options such as
NURBS_curved_surface
- VC編的OpenGL下顯示非均勻有理B樣條曲面(NURBS),可自行調整參數-OpenGL display non-uniform rational B-spline surfaces (NURBS),can adjust parameter
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- 【例程3】形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terra
test
- 点电荷在两无限大均匀电介质中的电场及电位移矢量.图像显示是VC+OpenGL-Point charge in two infinite uniform dielectric the electric field and electric displacement vector. Image display is VC+ OpenGL
B_SplineWavelet
- 准均匀三次B样条曲线曲面的多分辨率显示及编辑程序。能够实现随机生成指定次数的准均匀三次B样条曲线和曲面,并能显示其在不同分辨率层次下的曲面及细节部分,且可实现在不同层次下修改曲面及细节以达到曲面编辑的效果。-Quasi-uniform cubic B-spline curves and surfaces of the multi-resolution display and editing program. To achieve the specified number of randomly
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- 从高程图(digital elevation map)读取地【例程2】形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, thro
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- 从高程图(digital elevation map)读取地形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through t
NURBSSURFACE
- 根据已知的控制顶点,求解非均匀有理B样条曲面上的点的程序,继而显示出整个非均匀有理B样条曲面,求解点的数据没有显示出来,只显示曲面-According to the known control points, solving the non-uniform rational B-spline surface point on the program, and then displays the entire non-uniform rational B-spline surface, solvi
NURBS(uniform-and-non-uniform)
- NURBS 曲线规划(均匀与非均匀)可自由设定参数改变曲线形状-NURBS curves Planning (uniform and non-uniform) free to set parameters to change the shape of the curve
NURBS
- 非均匀有理B样条(NURBS)曲线曲面造型的主要算法函数源码-Non-uniform rational B-spline (NURBS) curve and surface modeling functions of the main algorithm source code
glsl_layout
- glsl 基础处理语法 uniform block scene layout-glsl basic grammar uniform block scene layout
EXAM1102
- 一个加光照的均匀网格Bezier曲面绘制的Visual C++和OpenGL程序。-A light uniform mesh Bezier surface draw Visual C++ and OpenGL applications.
Bsplinefunction
- 利用B样条基函数的递推公式,计算非均匀三次B样条基函数-Calculate the non-uniform cubic B-spline basis function
Rotate
- 采用GLUT库,实现了一个矩形在窗口中匀速转动(单击鼠标右键停止转动)-Using GLUT library that implements a rectangle in the window uniform rotation (right-click stops)