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A00_学OpenGL编3D游戏
- 3D编程 用opengl编程时的最近本框架,适合刚学图形变成的人学习,有助于理解编成原理-3D programming using opengl programming at the last of this framework, just learning to fit into graphics learning from the people, help understanding into Principle
Visual C++高级编程技术-OPENGL篇
- 详细讲解了OpenGL绘图的原理与方法并附着大量代码。-detailed account of the principle of OpenGL graphics with a large number of methods and attach code.
sanweipingbao
- 用OPENGL绘制的WINDOWS三维管道。。。西西 有点假。。不过效果还好。。原理一般。-using the Windows OpenGL 3D rendering pipeline. . . Her somewhat false. . But better results. . The general principle.
xingkongpingbao
- 用OPENGL绘制的WINDOWS屏幕保护。。。西西 效果还好。。原理一般。-OpenGL rendering with the Windows screen. . . Her better results. . The general principle.
OpenGLWork
- 这个是老师留的作业,用OpenGL方针一个机械手开/关一个灯泡-the teachers to stay the operation of a principle with OpenGL manipulator on / off a light bulb
6.0MFC_OPENGL_PFbresenham
- 基于MFC中Opengl环境的bresenham直线生成算法,可由对话框输入起始点和终点,直观地观察bresenham算法的原理。-based MFC Opengl environment bresenham line drawing algorithm, from the dialog box input starting and stopping points, and visual observation of the principle bresenham algorithm.
MiniOGL
- 一个最基本的OpenGL程序框架。很多朋友在初学OpenGL时会很迷茫,无从下手,其实一个最简单的OpenGL程序框架对你来说可能是理解OpenGL原理的最好帮手。-a basic procedural framework of OpenGL. Many friends in a novice OpenGL will be very confused, no harm In fact, one of the most simple OpenGL procedural framework for
OpenGL源代码学习
- OpenGl源代码学习(Nehe教程)主要讲述了OpenGL的工作原理,以及各个功能的实现。-OpenGl source learning (Nehe Directory) describes the working principle of OpenGL, and the realization of various functions.
chap8变换
- OpenGL教程(NEHE)源代码的本人学习过程,教你快速掌握OpenGL的基本工作原理和过程。-OpenGL Guide (NEHE) source code of my learning process, the OpenGL you grasp the basic principle and processes.
chap9颜色
- OpenGL教程(NEHE)源代码的本人学习过程,教你快速掌握OpenGL的基本工作原理和过程。-OpenGL Guide (NEHE) source code of my learning process, the OpenGL you grasp the basic principle and processes.
chap10光照
- OpenGL教程(NEHE)源代码的本人学习过程,教你快速掌握OpenGL的基本工作原理和过程。-OpenGL Guide (NEHE) source code of my learning process, the OpenGL you grasp the basic principle and processes.
chap11位图和图像
- OpenGL教程(NEHE)源代码的本人学习过程,教你快速掌握OpenGL的基本工作原理和过程。-OpenGL Guide (NEHE) source code of my learning process, the OpenGL you grasp the basic principle and processes.
chap12纹理
- OpenGL教程(NEHE)源代码的本人学习过程,教你快速掌握OpenGL的基本工作原理和过程。-OpenGL Guide (NEHE) source code of my learning process, the OpenGL you grasp the basic principle and processes.
integral_imaging.rar
- 该程序基于三维显示中的全景图象原理。可以生成许多子图,The program based on the three-dimensional display of the panoramic image principle. Can generate many subgraph
openGL---RayPicking
- opengl射线拾取原理方法 -opengl ray principle method of picking
shiyan5
- 实验5 Bezier曲线 1.实验目的: 了解曲线的生成原理,掌握几种常见的曲线生成算法,利用VC+OpenGL实现Bezier曲线生成算法。 2.实验内容: (1) 结合示范代码了解曲线生成原理与算法实现,尤其是Bezier曲线; (2) 调试、编译、修改示范程序。 (3) 尝试实现B样条曲线算法。 -5 Bezier curve experiment 1. Experimental Objective: To understand the principle of
opengl-collisoin
- 学习碰撞检测的绝好资料 从原理上给以具体的讲解-The excellent collision detection information to learn from the principle of give a specific explanation
include3
- 进一步掌握二维、三维变换的数学知识、变换原理、变换种类、变换方法;进一步理解采用齐次坐标进行二维、三维变换的必要性;利用OpenGL实现二维、三维图形变换。-Further grasp the two-dimensional, three-dimensional transformation of the mathematical knowledge, Transformation Principle, changing the types of transformation methods
suanfa
- 本文主要详细介绍了三维重建算法原理,包括Marching Cube算法,和Ray-Casting算法-This paper details the principle of three-dimensional reconstruction algorithms, including the Marching Cube algorithm, and Ray-Casting Algorithm
Test20090417
- 采用跟踪球原理实现立方体旋转,坐标轴变换。实现3D图形绘制的基础。-Principle to the use of tracking the ball cube rotation axis transform. To achieve a basis for rendering 3D graphics.