搜索资源列表
simnature_exe
- 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing
Menmove
- 在vc++6.0环境下,利用directx写的骨骼动画的实例,阐述骨骼动画的原理,适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write the skeleton animation, describes the principle skeletal animation, adapt and beginners learning direcx use.
pxdtut10
- 非常漂亮的3D场景展示,可自由走动观看,并附有非常详尽的分析介绍和碰撞检测原理讲解。-very beautiful 3D display, can move around freely watch, with a very detailed presentation and analysis of collision detection on principle.
3d
- 这是关于三维重建的算法原理的pdf文档,里面讲述了关于三维图形的重建算法-This is about the principle of three-dimensional reconstruction algorithm pdf document, which describes the reconstruction algorithm on the three-dimensional graphics
sight
- 利用osg实现狙击枪瞄准镜的效果,摄级hud相机原理-The osg sniper rifle sight effect, photo class hud camera principle
SkyDome
- 一个动态skydome演示程序,其原理等同于Ogre引擎中的skydome实现,适合初学者参考学习-A dynamic skydome demo program, its principle is equivalent to Ogre engine skydome realization of reference for beginners to learn
DX9_Skybox
- 一个演示静态天空盒的例子,基于DX9,适合初学者了解天空盒渲染的原理-1 shows examples of the static sky boxes, based on DX9, suitable for beginners to understand the principle of rendering the sky box
image3
- 计算机图形学原理及算法教程 (Visual C++版) 数字图象处理 图形裁剪-Computer Graphics Principle and Algorithm Tutorial (Visual C++ Version) digital image processing graphics cutting
GDC2002_RobustShadowVolumes
- 关于3D图形学中阴影的实现算法讲解,原理性的讲解,很适合初学者-With regard to 3D graphics to explain the shadow algorithm, the principle of explanation, very suitable for beginners
3d
- C语言编写的 3D立体图片生成代码,可以让你理解如何自己构建3D立体图片,还有原理.-C language, 3D three-dimensional images generated code, can let you understand how to build their own 3D three-dimensional images, as well as principle.
SkeletonAnimBlend2
- 一个使用自制骨骼动画剖析器实现的骨骼动画混合的例子,和directx提供的例子实现方法不同。适合用来学习骨骼动画混合的原理-Skeletal animation using a self-made parser implemented mixed skeletal animation examples, and provides examples of directx implementation in different ways. Suitable for studying the prin
d3d9d
- 这个文件是d3d9d.lib的反编译文件,d3d9d.lib是direct3d的一个重要文件,通过阅读它的源码实现,可以让你更加清楚direct3d的原理-This file is the anti-d3d9d.lib build file, d3d9d.lib is direct3d an important document, by reading its source code implementation, allowing you more clearly the principle
pointintriangle
- 点到三角形的距离计算 原理来源于《计算机图形学几何工具算法详解》英文名字叫做"Geometric tools for Computer Graphics",这是一本出发点很好的书,只是可惜其中的错误多的令人目不暇接、难以忍受。完美的东西得来不易,虽然有错误,但是其中的原理还是值得借鉴。 现在是计算点到三角形距离的源代码,附带测试程序,可以直接测试运行。-Point to triangle distance calculation principle derived from
simpleskinmesh
- 一个简单的骨骼动画人物行走的场景,有利于理解骨骼动画的原理-A simple skeletal animation characters walking scene, understanding the principle of skeletal animation
PV3D-Essentials(English)
- 介绍PV3D 原理,经典之作,英文原版,已源码为实例讲解-PV3D introduced the principle of classic, English original, has source code for the examples to explain
3DMathPrimer
- 《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧拉角、齐次坐标空间、几何图元、相交性检测和三
StepIntoOpenSceneGraph
- OSG入门教程,通过对代码的解析可以进一步了解OSG的原理。-OSG Tutorial, by parsing the code can learn more about the principle of the OSG.
MarchingCubes
- 移动立方体(MarchingCubes)算法是面绘制算法中的经典算法,它是W.Lorensen等人于1987年提出来的一种体素级重建方法。因其原理简单容易实现,得到了广泛的应用。-The marching cubes (marchingCubes) algorithm is a classical algorithm in the surface rendering algorithm, it is W.Lorensen, who in 1987 put forward a voxel-leve
OpenGl-Program
- 在运行程序前需要配置好OpenGL的环境(网上有说明),程序是模拟演唱会的场景,有背景音乐的映衬,有模拟的灯光、台下的观众,鼠标右键改变舞台颜色。通过键盘上下左右键漫游移动,鼠标左键进行旋转。整体式为了学习相关算法原理,在效果方面对所表达的效果显得有点抽象。在文件根目录有OpenGl开发库,在网上搜集资料配置好就可以了。-Good before running the program need to configure the OpenGL environment (online), the p
rbf-kernelsvmdemo
- 支持向量机的演示程序,可以学习到支持向量机的工作原理及变成机理。核函数是RBF核函数-Support vector machine (SVM) demo, can learn to the working principle of support vector machine (SVM) and become a mechanism. Kernel function is RBF kernel function