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layererRendering_ASM
- 关于geometry shared中的layered渲染功能的使用的示例程序-example of how to used layered function of geometry shader
brian_washburn_source
- openGL实现的3D效果,共有5个情景。-Scene 1: Triangles which organize themselves, projective texturing Scene 2: Tunnel based on many sin waves Scene 3: Texture based motion blur, picture distortion Scene 4: Complicated particle system, including many rotati
sun-earth-moon
- 1.理解OpenGL中的变换过程 2.理解透视投影与平行投影的不同 3.了解深度测试 通过变换调整观察的位置与方向 加入光照模型 -Understand the transform OpenGL process Understand perspective projection and parallel projective different Understand the depth test Through the transformation of