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cael-1.5.tar
- 它运行一个蜂窝汽车模拟系统,并支持一套可以是Conway的生命游戏的规则,但是可以通过修改以在更广泛的其它蜂窝汽车模拟系统上运行.它使用OpenGL来处理图形,但不支持3D.可能的网格尺寸只受限于处理器的处理能力和内存大小.用户可以放大网格,直到其尺寸填满整个窗口 也可缩小网格直到整个网格是可见的. -CAEL stands for Cellular Automata Engine (Life). It runs a cellular automata simulation with a set
MapMaker
- “虚拟地景生成系统”是基于Windows2000系统和Visual C++ 6.0平台,利用基本OpenGL函数编程技术开发的三维可视化成果。它通过简单的DEM(数字高程模型)数据,建立格网模型、再根据光照强度、高程值及有关数据建立数学模型,生成晕渲,再将它投影到平面上,达到模拟现实地貌起伏的效果。 本系统采用XP风格界面,清新自然。它具有透射/正射投影切换、漫游、缩放功能。支持分层晕渲、比高设定、平移、旋转、翻滚、视野调节、雾化、纹理贴图(显示/隐藏)等诸多功能,单幅、1MB大小的DEM数据生
亭子
- 借助于VC 和OPENGL利用三角形和柱子形成的复杂建筑物(亭子)如论在显示还是在制作上都有一定的技巧,可以当作一个非常好的额例子进行参考,我还在努力的制作曲面形状的亭子,做好以后上传。-using VC and use OpenGL and columns triangle formation of complex structures (pavilion) on the show in production or have certain skills, be regarded as a v
Chap04_MyTemplate
- 自己写的显示Bezier曲面的算法,比较乱,包括注释掉的opengl的Nurbs显示,但是效果不错,自认为与opengl的显示Nurbs函数的显示效果差不多,希望有用-himself wrote the show Bezier surface algorithm, more chaotic. comment out the opengl including the Nurbs, but worked quite well. since that show with opengl Nurbs fu
myRobot
- 可以用鼠标控制的机器人手臂,学习OpenGL得不错例子。-mouse can be used to control the robot arm, learning OpenGL well example.
AOpenGL
- This program draws a reddish pyramid with a fountain in the middle which contains wavy water, and sprays out blue particles (well it was SUPPOSED to look like water, lol). There is also a red globe in the center of all of this floating in midair for
movelight12
- VC OPENGL 光球,阴影,大家可以看看,以前传的不好,以后继续传-VC OpenGL-ball, shadow, we can look at the previous biographies of well, beyond -
eq1014
- 一个OPENGL编的太阳系,做的不怎么样,请大家指点,-a series of the solar system OpenGL, not done too well, we instruct them,
SIGGRAPH97-Course-Notes-Processing-Messages&Using-
- Nate Robins教程之Processing of user input Win32 Messages and Menus allow for processing of user input. Methods for intercepting and responding to messages as well as methods for using menus is presented below.-Nate Robins Guide Zhi Processing of user
3dfont2.0
- 作者: yulongsun 需要在penGL中作中文输出,但没发现何处有合适的,把一个叫zhaohui的人写的英文字符输出类改了一下,可以输出中文了,但却并没有解决我的问题。我感觉得应该使用wglUseFontBitmaps()函数使字体保持不变。但我对 OpenGL不熟,不知怎么用。不过我做的东西也许对别人有用,权且放在这儿。同时希望得到指教。 文件:CGLFont.c CGLFont.h env::windows2000, vc6.0 e-mail: y
Waterfall-opengl
- opengl粒子系统开发的瀑布模型,在水的颜色方面做了从上到下颜色的过渡,以及pool中有水泡的冒上,程序中加了个图片,感觉不是很好,可以将它去掉,那样看起来就真实多了.-opengl particle systems development waterfall model, the water color has done a top to bottom color of the transition, and pool have blisters on the run, procedures
glwater
- 一个用OPENGL模拟水面波动的程序,虽然很简单,但是清楚的说明了水面模拟的基本思路,很适合学习。-a simulation using OpenGL surface fluctuations in the proceedings, although it is very simple. However, a clear indication of surface simulation basic idea is well-suited to learning.
gl3d
- OPGL源代码,演示了OPGL的面与物体的构成,以及3维物体的旋转,移动,放大等操作。并提供了背景设置,光影等效果的控制。适合于OPGL入门.-OPGL source code, OPGL demonstration of the surface and the composition of objects, as well as three-dimensional object rotation, Mobile, zooming etc. And provided background set
g3DGMV-0
- 超强的三为OpenGL渲染渊代码,这点收操能够 VC 6.0 平台(文件就是压缩文件,你他吗的肥硕没有,你门高个屁啊,网页他么的都做不好,关门把)-super three Yuan for OpenGL rendering code, This can be plagued parade VC 6.0 platform (document is compressed files, you him? the stout not, you Gate high Ganpi ah, Mody'
smooth_rar
- 一个经典的场景绘制算例,对于旋转和平移等基本操作做的很好,先执行一下mooth.exe就知道了。-a classic scene mapping example, rotation and translation, and other basic operations do well, mooth.exe first implementation of this will know.
glut
- 在Nehe的主页上一共提供了4种不同风格的OpenGL程序框架,分别为glut,Win32,面向对象的Win32,在加上Nehe教程中使用的那一种。 相信没有几个读者会耐着性子,把Nehe的第一个教程看完并编译成功,因为那里面有着数不清的数据结构和函数,我也是费了整整12个小时才把它翻译和排版好。 好了,不浪费读者的时间了。在这四个框架中以面向对象的Win32框架写的最后,并且功能最全,我们就简单得介绍一下它的使用,你可以用它学习OpenGL的函数,当你对OpenGL的结构有
VertexColor-src
- Cg顶点着色程序。详细说明了各个顶点如何着色,着什么颜色等,以及整个图形的颜色。同样,必须安装Nvidia的Cg ToolKit!-Cg vertex coloring process. A detailed descr iption of how each vertex color, what color, as well as the entire graphic color. Similarly, the installation of the Nvidia Cg ToolKit!
OpenGLOctane3d
- OpenGL低级着色语言和高级着色语言。讲解了不用着色语言所用的profile,以及所用的的变量的含义。对于学习OpenGL扩展库有很大帮助!-OpenGL shading language junior and senior coloring language. Coloring not on the language used in the profile, as well as the meaning of the variables. Learning OpenGL extensions
moniSky
- 关于天空的模拟,利用oPENGL实现的程序,这个程序虽然不怎么好,但是值得一学习。-simulation of the sky, using oPENGL realized procedures, although very well, But it is worth learning.
3d-well-path
- 三维井轨迹,井斜角、方位角 三维井轨迹,井斜角、方位角- Well dimensional trajectory, inclination, azimuth