搜索资源列表
APF2222
- 在一个自己设置的已知障碍的环境下,用势场法做路径规划,起点,目标位置都是已知。我用matlab做的-themselves in a set of known obstacles to the environment, with potential field do path planning, the starting point, target locations are known. I used Matlab to do
最短路径
- 界面为挖地雷游戏的界面,点击任意两个方格,右击方格设置障碍点,点击路径即可查询出两点间的路径。
route-recognition
- 路径规划算法,采用人工智能方法模仿机器人通过障碍找到目标-route recognition
Ant Colony System
- 粒子群算法的matlab程序在有障碍的路径图中寻找最短路径的程序。-Particle Swarm matlab process there is an obstacle in the path diagram to find the shortest path procedure.
AStar
- 实现人工智能中的AI自动寻找路径,可以在实现起点和终点之间寻找最短的跨越障碍的路径-AI Artificial Intelligence to achieve automatic search path, you can achieve between the start and finish to find the shortest path across barriers
myPSO
- 一个用粒子群做的路径规划。功能比较简单,障碍物就是几个点。-A particle swarm to do with the path planning. Function is relatively simple, barrier is a few points.
lujingguihua
- 用深度优先算法做的一个路径规划。可以从开始点一直移动到目标点,避开障碍物。-Depth-first algorithm used to do a path planning. From the starting point has been moved to the target point, avoiding obstacles.
antColonyAlgorith1.4
- 双蚁群算法实现机器人路径规划,采用面向对象的方法编写,蚂蚁数量和起始点可以设置,障碍率可以设置,障碍可以自动生成也可以手工使用鼠标设置。 已发表相关论文。 有兴趣的朋友可以检索“孙纯哲 凹形障碍全局路径规划的双蚁群完全交叉算法”-Ant colony algorithm to achieve dual-robot path planning, object-oriented method to prepare, ants can set the number and the starti
a_star_pathfinder_v.1.92
- A星路径规划原始演示代码,可以自己设计障碍和起点终点。-A Star path planning the original demo code, you can own design obstacles and end point.
Astar
- 通过A星算法寻找最优路径到达目标,可自由设置障碍,能运行成功-optimal path planning
115157698ant
- 路径规划中群蚁优化算法的源代码,可通过修改程序自由设置障碍和地形-Group of ants in the path planning optimization algorithm source code, modify the program free by obstacles and terrain
AI_for_Game_Developer
- 基于势函数的单一技术处理追逐,闪躲,聚集和躲避障碍等问题;以及多种A*算法解决寻路径的问题;利用AI脚本扩充AI引擎的功能,等-Potential function based on a single technical processing chase, dodging, aggregation and avoid obstacles and other issues and a variety of A* algorithm to solve the problem to find the
main
- 定义一个M,N的矩阵,1表示有障碍,0表示可以通过,输出走出迷宫的路径-Define a M, N of the matrix, 1 indicates there is an obstacle that can be 0, the output path out of the labyrinth
astar
- a星算法 神经网络编程,对于空地左键单击后会产生障碍,对障碍左键单击会消除障碍,对于起点,两次左键盘单击会消除起点,如果不存在起点,单击右键会产生起点,如果存在起点不存在终点,单击右键会产生终点,如果既存在起点又存在终点,单击右键会消除终点,点击开始寻路回画出路径-a star algorithm neural network programming, for the vacant left-click will create an obstacle on the obstacle left-c
Manhattan
- 在 VLSI 设计中,多点互连是物理设计阶段的关键问题之一,而互连的点数等于 2 或大于 2 分别对应于 Manhattan 空间上有障碍时的最短路径问题和最小 Steiner 树问题,显然前者是后者的基础.连接图是研究最短路径 问题的有效工具,已有的典型连接图包括基于轨迹的GC 和GT 以及基于自由区的GF 和GG.工作包括3个方面:设计并分析了在各种连接图上实现动态的点对之间的最短路径查询算法 分析了在各个连接图上构造 3-Steiner 树的算 法,对于已有的 GC 上的 3-
migong
- 利用栈求一条简单的迷宫路径,采用手动输入迷宫的方式,“0”代表通路,“1”代表障碍,“2”代表已走过的路。-Demand using a simple stack maze path, a way to manually enter the maze, " 0" channel, " 1" obstacle, " 2" has walked the streets.
Asuanfa
- 建立一个30*30带障碍的小地图,包括起点和终点。寻找最短路径。(Create a small map of 30*30 with obstacles, including starting and ending points. Find the shortest path.)
势场法-改进
- 通过这一算法可以实现二维平面内无人机的路径规划。在该平面内存在已知的障碍,势场法通过给终点添加引力,对障碍增加斥力,使得无人机能够顺利的避障并到达终点。通过对传统势场法的改进,避免了无人机容易陷入极值的问题,使搜索更易实现。(Through this algorithm, the path planning of the UAV in the two-dimensional plane can be realized. There are known obstacles in the plane
qijirenlujingguihua
- 基于dijkstra算法的机器人路径规划及障碍检测(Robot path planning and obstacle detection based on Dijkstra algorithm)
Matlab_动态窗口法_demo
- 本文件是机器人动态窗口法的源代码,用于实现机器人在障碍环境下的模拟避碰仿真。(This file contains the source code of the robot dynamic window method, which is used to realize the simulation of the robot in the obstacle environment.)