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碰撞检测。人物定点移动。GDI引擎。主要实现了3种上述功能。综合资料很难找的-Collision detection. People fixed mobile. GDI engine. Main achieved the three kinds of the above-mentioned functions. Very difficult to find comprehensive information
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Demonstrates finding the surface of a free form octtreeraycastintersect
Includes raycast collision with a complex (high poly) mesh and
using the octree to speed up collision detection
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GLScene 的具体实例,介绍碰撞检测的方法及过程-GLScene specific examples, describes the process of collision detection methods and
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碰撞检测 算法
collision detection algorithms and detailed explanations-Collision detection algorithm collision detection algorithms and detailed explanations
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对碰撞检测和视锥的可视性检查非常有用的C程序。非常有效和快速。-"C" implementation of an extremely fast and robust polygon-cube intersection test by Don Hatch and myself as published in Graphics Gems V. Very useful for collision detection and view frustum visibility checking.
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在IOS上实现的一个飞机游戏,包括内存管理、碰撞检测、导弹运行轨迹设计等等。-A plane game compiled in IOS, including memory management, collision detection, design of gun route, and so on.
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控件继承自TImage类,主要实现了图片的加速度拖动和碰撞检测-Control inherits from TImage class, the main drag to achieve the picture of acceleration and collision detection
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Previous Cloth Simulation with Ballistics and Collision Detection
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小球碰撞检测源文件代码,适合初学者,适用于visual c-Small ball collision detection of the source code for beginners
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本程序解决的问题是中期冲突探测的GPU加速问题。随着航空运输业的持续高速增长,空中交通流量日益增长、空域密度不断增加,使得飞机之间的碰撞风险大大增加,对飞行安全造成了严重威胁。为了保障空中交通安全,防止飞机发生危险接近甚至碰撞,冲突检测至关重要。但是,冲突检测的算法非常复杂,而且当某片空域密度过大时,会严重影响检测速度,从而丧失时效性,这时,CPU计算完全不能适应需求,引入GPU并行计算就很必要了。本试验中,经过cuda加速后,不仅能很好的解决目前国内空中管制的100条计划的要求,并且能大大提高
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碰撞检测经典算法检测包QUICKHULL,运行于二维空间和三维空间的替代算法-The classical collision detection algorithm to detect packet QUICKHULL, replacement algorithm in two-dimensional and three-dimensional space
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TRSCollisionMap Readme
In this readme, we discuss performing 2D collision detection using the TRSCollisionMap class, a free class with source code (available at www.RiverSoftAVG.com/Files/RSCollisionDetection.zip ). For a certain class of proble
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