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ShaderX2_IntroductionToHLSL
- Introduction to the DirectX® 9 High Level Shading Language-Introduction to the DirectX® 9 High Level Shading Language
COZY
- 计算信号循环谱的函数: 这个函数用来计算数字调制信号的循环谱图,结果存放在sxf中,surf和shading interp这两个函数配合使用就可以得到信号的循环谱图-Calculate the signal cyclic spectrum function: This function is used to calculate the cycle spectrum of digitally modulated signals, the result stored in the sxf
aybook.cn_opeigdprogrma0630
- OpenGL编程指南第六版 ,英文电子书pdf格式-he OpenGL? Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best
PVARRAYPERFORMANCEPPT
- PV ARRAY PERFORMANCE UNDER PARTIAL SHADING AND NOVEL OPTIMIZATION TECHNIQUE FOR MPPT PPT
shape-from-shading
- The implementation in this assignment focuses on a relaxation method described by Horn in section 11.7 in [3]. The technique minimizes a smoothness energy function and which is the energy function for the image irradiance. The two functions are c
omni
- Omnivision OV7960 low light mpeg, there are very strong shading overall, it is not good for any scientific/industrial use.
openGLlight
- 关于如何用openGL进行明暗处理,包括明暗处理的原理和步骤。-About how to use the openGL shading, including the principles and steps of shading.
cn101271196a
- 一篇关于镜头阴影校正系数确定方法的文章,非常值得研究-Lens Shading Correction
SFS_2
- SFS算法的一篇文章,针对传统SFS( shape fr om shading ) 必须已知光源参数的缺陷, 提出了一种新的使用神经网络恢复单幅未知光源参数环境中物体三维形状的方法。-SFS algorithm an article, in view of the traditional SFS (shape fr om shading) must be known source parameters of defects, this paper proposes a new environme
illumination-model-
- 熟练掌握光照模型的基本原理,尤其要了解简单光照模型的计算方法,深刻领会Gouraud明暗处理和Phong明暗处理的原理和算法。-Master the basic principles of illumination model, in particular, to understand the simple illumination model calculation, a profound understanding of Gouraud shading and Phong shading p
3Dtuxingxuanranyinqinshejiyushixian
- 本文通过对三维图形引擎流水线的研究,建立了一个简单的图形渲染引擎以满足对案件现场重建的需要。研究的主要内容包括下面几点: 1)3D引擎中的数学运算。 2)3D引擎中的基本3D流水线。 物体数据或渲染列表中多边形数据在流水线中各个坐标系之间的转换。 3)光照和着色处理 研究四种光源类型:点光源、定点光源、聚光灯和环境光源,两种着色模式: 恒定着色和Gottraud着色。 4)纹理映射 插值计算纹理坐标和一维空间采样。 5)Z缓存 -Based on the
43523433
- 自己写的实现photoshop明暗功能的vc代码。对于有意模仿PS功能的人士有帮助。-Write your own realization photoshop shading function vc code. For those who intend to imitate PS function help.
MPPT
- 太阳能光伏阵列在光照强度不均匀或者处于部分遮阴情形时,它的功率一电压输出特性曲线将出现多峰现象,这种情况下如果继续采用传统的最大功率跟踪法会造成光伏阵列输出功率的降低,从而导致光伏发电系统的效率的降低。 本文首先介绍了光伏并网发电的研究背景和意义,分析了国内外的现状和光伏并网发电关键问题的现状,接着对光伏电池的工作原理、等效模型和输出特性三方面进行了作了全面的分析 在此基础上,深入研究了热斑效应和部分遮阴条件下光伏电池不同的表现性能 然后,本文详细介绍了常用的最大功率跟踪方法的原理、优缺
MATLAB-based-modeling-
- MATLAB-Based Modeling to Study the Effects of Partial Shading on PV Array Characteristics
DirectX-9hlsl
- 高层着色语言(HLSL)是DirectX® 9最为强力的新组件之一。使用这种标准的高级语言, 在进行着色时编写者可以专注于算法而不用再去理会诸如寄存器的分配,寄存器读端口限制, 并行处理指令等等硬件细节. 除了把开发者从硬件细节中解放出来之外,HLSL 也具有高级语言所有的全部优势,诸如:代码重用容易, 可读性增强以及存在一个优化过的编译器。本书和 ShaderX2 - Shader Tips & Tricks 这本书的许多章节就用到了HLSL编写的着色器. 阅读完本章引言后,你会很容易
Shading-algorithm3
- shading modele algorithm for changing detection
06924142
- effect of shading looses on the performance of solar module.
06925921
- Comparison of Distributed and Centralized control for Partial Shading in PV Parallel Based on Particle Swarm Optimization Algorithm
Grid-Connected-Photovoltaic
- “Grid Connected PV Systems with Smart grid functionality”. It solves the problem of shading to the available NTNU PV modules which is sensitive to the exiting central inverter system topology by proposing a PV system which is more efficient and
Shading-effect-to-energy
- the effect shading in solar pannel