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10p
- opengl的小例子实现阴影与雾效-opengl small examples shadows and fog to achieve efficiency.
shadows
- 这是VC++中利用OpenGL实现遮挡算法,对于Y研究图形的底层渲染,这个算法必看-use OpenGL block algorithm, Y study for the underlying graphics rendering, The algorithm Watchable
觉云的场景
- 我用OPenGL做的一个场景(包括树、炊烟、喷泉、旗帜、房子、还有阴影以及md2格式的人物、武器等)-do a scene (including trees, smoke, fountains, flags, house, and there are shadows and md2 format characters, weapons, etc.)
openglshade.rar
- 本实例是一个opengl实时阴影的小实例,代码为买书所得代码,This example is a real-time shadows opengl small examples of code from the code for the books
shadows
- 关于opengl里中阴影的一个实现范例-Opengl in the shadow of an implementation example. . .
Radiosity
- 光能传递算法,网上搜集的,在研究3D阴影生成的可以参考下, OpenGL做的演示-Radiosity algorithms, online collection, and 3D shadows generated in the study can refer to, OpenGL demo made
ShadowTechniques
- 演示如何在3D场景中处理物体的阴影. VC++ Opengl 版本.-Demonstrate how the 3D scene to deal with the shadows of objects. VC++ Opengl version.
Raytracing
- 有关光线跟踪的实现,实现了反射,折射,阴影等几个较为简单的效果,附有实验报告-Ray Tracing on the realization of a reflection, refraction, shadows and other effects of a few relatively simple, with the experimental report
255105lesson10
- 这是我图形学课程的作业,利用OPENGL和VC++开发,画的是一个动态场景,有光照,阴影等效果,可旋转。-This is my operating graphics programs, use of OPENGL and VC++ development is a dynamic art scene, with light, shadows and other effects, may be rotating.
IrrChineseDemo
- Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3
PShadows
- opengl to generate shadows
irrlicht-1.7.1
- Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL
shader
- 利用opengl实现场景的阴影效果,效果不错。是用Shadow volume 的原理。-Use opengl scene shadows to achieve good results. Shadow volume is the principle.
Lesson06
- OpenGL入门例子,第六章简述视角漫游和光照阴影,例子很经典,希望大家能学好OpenGL-Introduction to OpenGL example, Chapter VI roaming brief perspective and light shadows, very classic example of the hope that we can learn OpenGL
DrawTree
- 使用opengl 进行画树的实现 有纹理贴图 光源阴影 -Use opengl to draw the tree shadows to achieve a light texture mapping
GameDesign
- openGL下的飞机小游戏,包含自动地图生成,阴影,天空体,碰撞检测等功能-aircraft under openGL games, including automatic map generation, shadows, sky, body, collision detection and other functions
OpenGLGettingStarted
- 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the s
openGL5
- openGL glui库编写的房间程序 实现shading 可以移动房间内的物体-Still Life is an interactive OpenGL® -based program that renders a realistic image of a small room with objects and a mirror. The whole scene can be rendered with soft shadows (using jittering of the light
shadows
- Opengl shadows example
fixing-to-a-bug-in-ne-opengl
- 在Nehe Opengl中的阴影,只支持一个glObject投影,如果有两个glObject,则必有一个无法接收阴影。在这里,我把一个glObject拆成几个Piece较好的解决了问题,目前Piece的移动已完成,旋转待完善。如果各位有什么可行的更好的方法,我虚心求教,请发至“2360537343@qq.com”,谢谢!-In Nehe Opengl in Shadows, only support one glObject, if there are two glObjects, then t