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preceduredialogegthreat
- 一个多线程的进度对话框源代码 as follows: // ProgDlg.h : header file // CG: This file was added by the Progress Dialog component ///////////////////////////////////////////////////////////////////////////// // CProgressDlg dialog-a multithreaded progress
CGClass_Basic
- 学习cg语言的绝好例子,使用VC+OPENGL+GPU(CG语言)编程,自定义了一个cg类,通过此类可以方便的使用cg文件进行GPU编程,一个完整的VC框架,包含所有的.h和.cpp文件-Cg excellent language learning examples, the use of VC OPENGL GPU (CG Language) programming, since the definition of a category cg, through the use of t
Nehe44-48
- nehe教程源码44-48 3D 光晕.顶点缓存.全屏反走样.CG 顶点脚本轨迹球实现的鼠标旋转-Tutorial nehe source 44-48
OpenGL_ShadowVolume
- 采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movem
earth
- 一个拥有动态光照的地球,可以用鼠标旋转交互,使用cg.-A dynamic illumination of the Earth, you can spin interaction with the mouse, use cg.