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openglexample5
- 一个实现了纹理贴图立体效果的opengl程序,在这个程序中你将开始学习如何实现纹理贴图,效果很不错!-a texture map to achieve a three-dimensional effect of opengl procedures, In this process you will begin to learn how to achieve texture map, the effect is pretty good!
texturegen
- 快速创建基于高度图的纹理。方便在OpenGL中渲染高度图heightmap-rapid creation of the basis of a high degree of texture map. Facilitate the OpenGL highly exaggerated map heightmap
ballfall
- 模拟一个小球落在bezier曲面上反弹的程序,其中涉及绘制bezier曲面,碰撞检测和纹理贴图-simulate a small ball landed on the surface bezier rebound procedures, which involves drawing bezier surface, collision detection and texture map
clouds
- 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
atomization
- 本文档实现opengl的纹理贴图,光照,摄像机漫游,含有随机球和迷宫,含有三种物体贴图,三种光源的切换-This document realize opengl texture map, illumination, camera roaming, has random ball and maze, contains three kinds of object map, three of the light switch
Doo-sabin_catmull-clark
- Doo-sabin与catmull-clark细分曲面源程序,对于Doo-sabin细分曲面,用户可以根据选项选择显示纹理图还是线条图,可以多次细分。catmull-clark为线条图;这两个程序是分开写的,在一个文件夹内。-Doo-sabin catmull-clark subdivision surfaces with the source code for the Doo-sabin subdivision surface, the user can choose depending on
684181
- OpenGL纹理贴图 给立方体六个面贴图 -OpenGL texture map to cube six surfaces map
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- 【例程3】形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terra
Heighttexture
- 一个高程数据贴上漂亮纹理的例子,左键点击在三角网与纹理图之间切换,而且随着鼠标移动,图形会自动移动。-Elevation data to affix a pretty example of texture, left click with the Nets in the triangular texture map to switch between, and along with mouse, graphics will automatically move.
Terrain
- 使用高度图生成一个地形,使用地形的纹理和光照.找到控制地形上照相机位置的,模拟在地形上走动。-Used to generate a terrain height map, the use of texture and light terrain. Found to control the terrain on the camera location to simulate the terrain at Walk on.
Texture
- 二位纹理 绘制一个简单的二维纹理图 将二位纹理映射到四边形上-2 Texture mapping a simple two-dimensional texture map texture mapping will be 2 on the quadrilateral
texture
- 这是 OPENGL 贴图的实例,适合于新手的使用-This is an example of OPENGL map, suitable for the use of new
Map
- 利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.-The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture map
Tutorial_10_Texture_Mapping
- VC下的opengl程序,第十章:opengl纹理贴图。opengl中入门最难的一步。要想实现类似google earth上地图纹理的叠加,从纹理贴图学起吧!-VC under opengl procedures, Chapter X: opengl texture mapping. Introduction to opengl in the most difficult step. Google earth to achieve a similar texture superimposed o
An-Efficient-Method-of-Texture-Synthesis-Based-on-
- 提出一种带边界匹配的基于 Graph Cut 的快速纹理合成算法.通过将纹理样本以不同的位移贴到输出图中完成合成 ,重叠区域的像素取值由 Graph Cut 确定.引入边界图辅助位移搜索 ,以增强合成结果的边界连续性 在预处理过程中计算 2 个相同样本在所有相对位移下的匹配误差 ,选取一部分误差最小的位移组成 “优选位移” 集合 ,合成过程中的块间相对位移仅从此集合中选取 ,大大地提高了合成速度.-This paper proposes an efficient method for tex
CG
- visual C++ this is source code about texture map basic level. have fun !! -visual C++ this is source code about texture map basic level. have fun !! ^^
intro_ogl
- Programming with OpenGL: An Introduction OpenGL, the standard software interface for graphics hardware, allows programmers to create interactive 2D and 3D graphics applications on a variety of systems. With OpenGL you can create high-quality color
22
- 从高程图(digital elevation map)读取地【例程2】形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, thro
meshlab_ex
- constructing "meshlab" 3D module using background and foreground image and camera parameter. 1.For the silhouette extracted from each view, construct the chessboard distance transform map using 4-neighbor distance for the extracted silhouette 2.C
Image-segmentation-based-on-texture
- 利用灰度图 建共生矩阵 利用特征值 对纹理图像分割-The use of grayscale co-occurrence matrix to build the use of characteristic values of the texture map would like to partition