资源列表
Direct3D_Tutorials_HLSL
- DirectX SDK下的C++ D3D的Sample入门的几个Tutorials程序。我把其中的3,4,5,6该成同样效果HLSL的着色器绘制。刚学HLSL的d3d入门的同人可以下下来看看。 开发环境 Visual Studio 2005.-Shader Rendering for DirectX SDK C++ D3DSample Tutorials 03 to 06
game
- it is a simple game made fora class project. it uses direct3d9 and directinput9. it uses the basic concepts of rendering 3d graphics with directx.
DirectXPerlinNoise
- 一个生成纹理图,光照图,高度图的演示。 使用了柏林噪声算法-A generation of texture maps, light maps, a high degree of map presentation. Berlin noise algorithm used
BasicTexturing
- This Document is Basic Texturing in DirectX.
directx9_m
- DirectX 9.0 Managed Code.
Tut03_Matrices(cube)3
- DirectX 9.0 Tutorial Matrices Cube.
Tut05_Textures
- DirectX 9.0 Tutorial Textures.
dll
- 绝对原创,一个高效的视频播放DLL,采用DDRAW写,有测试代码,其实测试代码比DLL含金量更高。-Absolutely original, an efficient video player DLL, using DDRAW write a test code, test code in fact a higher gold content than the DLL.
graphics_text
- Diaplying text with c-Diaplying text with c++
DepthManagedDirectX9
- 深入Managed+DirectX+9.CHM-Depth Managed+ DirectX+9. CHM
Direct3D9_FOR_BEGINNER
- direct3d入门书籍,初学者必备,便于入门。-essential direct 3d book, for the beginner.
partsys_New
- 使用Delphi实现的一个通用粒子系统,可以通过脚本来实现不同的粒子系统.-Delphi achieved using a generic particle system can be achieved through different scr ipt particle system.