资源列表
pentagram
- 在vs2008中用到d3d写的一个画五角星的程序-In vs2008 d3d used to write a program drawn pentagram
InputLoopThrough
- DeckLink 卡内软环路的示例代码,用于测试输入输出功能-DeckLink card soft loop sample code for testing input and output functions
Water.cs
- 水面模拟的源代码,unity适用,包含很多有用的用法-Water simulation source code, unity applicable, contains many useful usage
FX-Water.shader
- 来自Unity的水面shader,语言精炼,值得学习!-The water from the Unity shader, language, refining, it is worth learning!
ShaderConverter
- Pixel shader precision converter (DirectX)
steel_cutting
- lingo实现,钢管切割问题。钢管下料,满足客户需求的长度个数,求最节约的切割方式。-lingo achieve, pipe cutting issues. Pipe cutting, the length of the number to meet customer needs, find the most economical way of cutting.
Third-Person-Camera
- 一个强大的第三人称摄像机实例,这是刺客信条的那一种摄像机,对想学摄像机的童鞋有很大帮助-A powerful example of third-person camera, which is the one that Assassin' s Creed video camera, I wanted to learn the camera' s shoes are very helpful
-erluguibing
- 本文详细介绍了二路归并算法并附有代码,是很好的学习资料-This paper describes a two-way merge algorithm together with the code, is a very good learning materials
terrainEditor
- 基于DX9实现,可以编辑地形,可以动态生成草,带有天空盒,多层纹理实现等效果。-DX9-based implementation, you can edit the terrain, you can dynamically generate grass with sky boxes, multi-layered textures to achieve other effects.
MF
- 基于DX9的一个魔方实现程序,算法较为简单简练,自己上课的时候想到的。程序简洁易懂。想做魔方程序的同学可以参考一下。带有计时和胜利判断。-DX9-based implementation of a Rubik' s cube program, the algorithm is simple and concise, when the thought of their own class. Procedures easier to understand. Cube wants the pro
renderTestAPP
- 基于DX9的一个渲染程序,模拟实现了DX渲染流水线,使用点绘制操作封装了各种光栅化函数,最后通过自定义的流水线实现了3D绘制效果。压缩包里带有一定的说明文档。-DX9-based rendering of a program to simulate achieve a DX rendering pipeline, using the dot drawing operations encapsulate various rasterization functions, and finally th
TerrainLearn
- 基于DX9的LOD地形实现。完整的LOD实现过程源码。里面包含了VS2010的项目。是学习LOD的好学习材料。-DX9-based LOD terrain implementation. Complete source LOD implementation process. Which contains a VS2010 project. LOD is to learn a good learning materials.