资源列表
Neon
- dx作业,霓虹灯效果,物体根据设定的时间改变颜色-dx operations, neon effects, objects change color according to the time set
tex
- 立方体纹理:用纹理包装(四周)、纹理取址(上下面)-Cube texture: Texture Package (four weeks), texture fetches (the following)
lit-pyramid
- 霓虹灯加强版,以以物体为中心,自动旋转,自变颜色,达到更好的霓虹灯效果-Enhanced version of neon to the object as the center, auto-rotation, since the change colors, neon lights to achieve better results
123
- derect3d 在win32的基础上在Microsoft Visual Studio 2008上绘制正四变形-create a positive quadrilateral
wow
- 模仿魔兽世界的源码 怪物 释放技能 蒙皮动画-World of Warcraft imitate the source
BumpMap
- DirectX中使用HLSL实现凹凸贴图。-The implement of BumpMap in DirectX with HLSL
lwplay
- BOOL LW_Play_InitDDraw(HWND hWnd) 说明:初始化DirecDraw表面 。不需要调用。 输入参数:hWnd 应用程序主窗口的句柄 2、 BOOL LW_Play_RealeseDDraw() 说明:释放directDraw表面。不需要调用 3、 BOOL LW_Play_OpenFile(LONG nPort,LPSTR sFileName) 说明:打开文件。 输入参数:nPort 通道号 sFileName文件名 输入参数:sF
CrazyBugSrc
- DK游戏第4部,坚持简约美,希望各位多多支持。为什么不用DX,技术问题。我写的DX封装在窗口模式下总是出现剪裁错误,晕。有哪位高手给点提示吧。开发这么小型的游戏就把我搞得吐血,看来我不适合写程序,当初没有选择搞IT是个正确地选择。-DK first four games, insisted simple beauty, hope that a lot of support. Why not DX, technical problems. I wrote DX packaged in window
Petzold.Media3D
- Petzold写的《精通windows 3D 图形程序设计》中推荐的源码。-Petzold wrote, " proficient in windows 3D graphics programming" in the recommended source.
Transform
- 一个不断旋转的彩色立方体,用到了坐标系变换和索引缓存绘图-A continuously rotating color cube, use a coordinate system transformation and index cache mapping
LightMaterial
- 在VC++ DirectX环境下,绘制一个四面体,实现四面体的旋转,并设置光照和材质信息-This programme shows how to draw an rotating tetrahedron,and how to set lighting and materials.
directx
- DirectX+9+3D游戏程序设计入门,非常适合初学者-DirectX+9+3 D game programming started, very suitable for beginners