资源列表
DirectX
- 本人用C++写的Direct3D的基础图像处理,对初学者开发Direct3D的人非常有用,希望能帮助大家。谢谢。 -I use C++ Direct3D written image processing, is very useful for beginners to develop Direct3D, and hope to help everyone. Thank you.
CaptureSound
- 用VISUAL C++ 及directsound 实现的音频采集程序-Using VISUAL C++ and directsound audio collection procedures to achieve
MFCHtml
- 在基于对话框的MFC程序中嵌入HTML页面,可以进行页面与对话框进行交互-MFC dialog-based program embedded in HTML pages, page interact with the dialog box
Capture
- 使用MFC实现的视频捕捉代码,修改了DirectShow中自带的API例子程序。直接可以使用MFC进行深层次开发。-Implemented using the MFC code for video capture, modify the DirectShow examples of programs in the built-in API. MFC can be used directly for in-depth development.
Audio
- 利用DirectSound从麦克风获取声音,以WAV格式存储至计算机的硬盘,并利用Graphics类显示声音文件的波形。-Catch sound from cumputer s microphone.Store it as WAV in the HDD off the computer. Draw waveform of the WAV file by using Graphics.
Direct3D9MFC[MainFrame]
- DirectX9+MFC[主窗口结构]框架-DirectX9+ MFC[Main Frame] framework
CU_Multitexture
- directx+hlsl实现的多层纹理地形绘制 -directx+ hlsl achieve multi-texture terrain rendering
directx-Shadow
- 学习directx的阴影效果源程序, 显示directx-Shadow光照效果,在directx8环境下编译-Study the effect of the shadow of the source code directx, directx-Shadow light show effects, in the circumstances directx8 compiler
PlayLocalVideo
- 在VC中实现本地视频的预览,播放视频的功能.基于directshow的本地播放.-VC in the local video preview
myPlayer 支持的各种媒体文件
- 自己写的基于DShow的播放器,可以播放系统支持的各种媒体文件-Write your own DShow based player that can play the system supports a variety of media files
HLSL
- NVIDIA GPU Programming Guide中文版,主要简单介绍HLSL的用法。-NVIDIA GPU Programming Guide Chinese version, the main brief use of HLSL.
WaterSimulation-DirectX
- 非常好一篇关于DirectX 3D模拟海水的技术文章,学习3D游戏海水场景必看文章,内容包括海水模拟的详细算法。DirectX、海水模拟、3D游戏、算法-Very good article on the DirectX 3D simulation of the sea technical articles, learning 3D game water scenes must see the article, including details of water simulation algor