资源列表
016_Per_Pixel_Lighting
- Per_Pixel_Lighting Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
joystick-binsrc
- joystick directX input
DX-resource
- DirectX特效游戏设计书籍源码,可以一边看书一边上机练习-DirectX effects the game design book source, while reading a book on the side of the machine exercises
forcefeedback-(2)
- Add force feedback to directx applications
vbfrance_SIMULATEUR-RC-HELICOPTERE-VB6___Page
- VB directx application that you can remote control a helicopter
XInput
- MS Xinput for game programming
OpenSceneGraph_3_0_Beginners_Guide
- OSG入门指南,很好的一本书,适合有C++和3D编程基础的人学习-The Beginning Guide for OSG Development
3DGame
- 3d 游戏程序设计入门 directx 9.0-Introduction to 3d game programming
DSalphaDX9
- Deferred rendering -- draw all lights using depth, normal, and shininess textures (in specular Alpha) DirectX9
IAG
- 3D direct current resistivity modeling with unstructured mesh by adaptive finite-element method
Managed_DirectX9
- CSharp manager direct x编程教程,对于想学习3d编程的朋友有福了 -The CSharp manager the direct x programming tutorial blessed friends that want to learn 3d programming
ShadowMap
- good sample for studing direct 3d programming