资源列表
SkyFogDemo
- c++游戏程序设计,directX的基本功,包括纹理,光照,粒子系统,摄像机漫游等 -c++ game programming, directX basic skills, including texture, lighting, particle systems, cameras roaming
6.0Direct
- 基于vc6.0的directx编程,在运行时需要sdk库-Need sdk library at run time based on the vc6.0 the directx programming
D3DAnimationcode
- 可以加载一个XFile数据的动画文件,通过单击鼠标左键来控制人物的运动与停止。-Can load a XFile animation data files, by clicking the left mouse button to control the character' s movement and stop.
jiya - 副本 (2)
- 多的地方受到福斯的方式地方所得税地方是撒地方是冯绍峰是是冯绍峰是的冯绍峰双方都(Many places are subject to Fox's way of local income tax; the place is Caesar; William Feng is William Feng; yes, both William Feng are)
jiya
- 这是一个window模型小例子,非常强大,大到很强大,超级强大,强大到爆,爆到强大,强大到超级的强大(This is a small example of the window model, very powerful, big to very powerful, super powerful, powerful to burst, explosion to powerful, powerful to super powerful)
SkeletalAnimBlend
- 运用DirectX 9.0实现的animations blending
Cube
- DIRECTX编程实例,一个简单的旋转茶壶-DIRECTX programming examples, a simple rotation of the teapot
01_BumpUnderWater
- Direct 3D 编程之凹凸纹理映射应用-Direct 3D texture mapping program of the application of convex
TheParticleSysterm_beta1.粒子系统编辑器
- 粒子系统编辑器。这个编辑器是我用HGE图形引擎写的。如果对HGE熟悉的话,估计不用我多花。这个编辑器必须是支持D3D9.0C的计算机上面才能运行!,Particle system editor. This editor is what I used to write the graphics engine HGE. HGE if familiar, it is estimated that I do not have to spend more. The editor must be to su
HLSLchujijiaocheng
- HLSL的技术资料,基于DirectX实现HLSL-HLSL technical information, based on DirectX HLSL implementation
CHUJIJIAOCHENGHLSL
- DIRECTX中的HLSL高级渲染语言初级教程-DIRECTX in the primary language of HLSL tutorials Advanced rendering
VC6andDirectDrawExample
- 一个使用directdraw编写的游戏,解压后即得到原程序!-Prepared using a directdraw game, get the original after decompression program!