资源列表
MultiplyAttributeModel
- 多子集多纹理模型读取和渲染: HLSL着色器实现-Read more subset texture model and rendering: HLSL shaders
GameBox2
- 3D游戏引擎的简略实现: 实现内容: 1.消息分发 2.DInput8输入 3.绘制系统-To the simplicity of a 3 d game engine implemented: content: 1. message distribution 2. DInput8 input 3. Drawing system
ShaderTest
- Direct3D9顶点和像素着色器的使用 包括着色器编译 顶点声明等信息-Direct3D9 vertex and pixel shaders use including shader compilation vertex declaration information
Bump-Mapping
- direct3d10下实现的集中凹凸贴图,包含法线贴图,parallax贴图和relief贴图-normal map\parallax map\relief map
grnn_nrqi_code
- code BIQI pour la generation de la metrique en BIQA
SDL2-2.0.4
- SDL 源文件,支持VS2012。绘图需要40ms-SDL source,support VS2012.need time 40ms
Beginning-DirectX9-(Vietnamese)
- Biginning programming with direct-x 9 Version Vietnammese
Direct2DControlDemo
- 使用Sharp DirectX 制作的控件-Controls written by Sharp DirectX
spline3
- graph 3D with extrapolation and graphisme
billiards
- vc6写的3D桌面台球,完整,代详细说明,dx sdk需要自己准备- vc6 write 3D desktop pool, complete, on behalf of the detailed descr iption, dx sdk need to prepare their own
virtuanessrc097
- nes模拟器源码,具备联网对战功能,实时保存读取的功能-nes src code
Robot
- opengl 游戏编程的配套例子,会走动的机器人