资源列表
-erluguibing
- 本文详细介绍了二路归并算法并附有代码,是很好的学习资料-This paper describes a two-way merge algorithm together with the code, is a very good learning materials
terrainEditor
- 基于DX9实现,可以编辑地形,可以动态生成草,带有天空盒,多层纹理实现等效果。-DX9-based implementation, you can edit the terrain, you can dynamically generate grass with sky boxes, multi-layered textures to achieve other effects.
MF
- 基于DX9的一个魔方实现程序,算法较为简单简练,自己上课的时候想到的。程序简洁易懂。想做魔方程序的同学可以参考一下。带有计时和胜利判断。-DX9-based implementation of a Rubik' s cube program, the algorithm is simple and concise, when the thought of their own class. Procedures easier to understand. Cube wants the pro
renderTestAPP
- 基于DX9的一个渲染程序,模拟实现了DX渲染流水线,使用点绘制操作封装了各种光栅化函数,最后通过自定义的流水线实现了3D绘制效果。压缩包里带有一定的说明文档。-DX9-based rendering of a program to simulate achieve a DX rendering pipeline, using the dot drawing operations encapsulate various rasterization functions, and finally th
TerrainLearn
- 基于DX9的LOD地形实现。完整的LOD实现过程源码。里面包含了VS2010的项目。是学习LOD的好学习材料。-DX9-based LOD terrain implementation. Complete source LOD implementation process. Which contains a VS2010 project. LOD is to learn a good learning materials.
3DTetris-
- 3D版俄罗斯方块,更像是堆积木版的俄罗斯方块。基于DX9实现。初学游戏者可以参考学习。-3D version of Tetris, more like a heap woodblock Tetris. DX9-based implementation. Beginner players can refer to learning.
VBCStoushi
- VB版本的cs1.6全版本通用源码,给刚学习d3d透视的新手,嘿嘿。-YOU KNOW……
CE5.4
- CE5.4源代码,一款非常好用的游戏修改工具!-CE5.4 source code, a very easy game modification tools!
Doom3_master
- Doom3_mast源码完整工程, The Doom 3 GPL source code release does not include functionality enabling rendering of stencil shadows via the 揹epth fail?method, a functionality commonly known as "Carmack s Reverse".-Doom3_master=========================
Torch Cursor
- This shows a simple effective way of using lighting on a mouse cursor, would be useful for games. written in Visual basic 6
D3D_MFC
- 程序使用MFC作为D3D的框架。 通过把DX的初始化以及渲染封装起来, 同时重载WM_KICKIDLE消息完成-D3D program using MFC as a framework. By DX initialization and rendering package, while completion of the message reload WM_KICKIDLE
Directx3D-Program
- DirectX 9.0 3D游戏开发编程基础源代码 初始化Direct3D,绘制流水线,光照,纹理映射,融合,网格,粒子系统,着色器-DirectX 9.0 3D Game Development Programming source code Initializing Direct3D, drawing line, light, texture mapping, integration, grid, particle systems, shaders