资源列表
DX-Project-2
- 第二章:绘制三角形 Introduction(序) Vertices (顶点) 2D Cartesian coordinate system (2D 迪卡尔坐标系统) 3D Cartesian coordinate system (3D 迪卡尔坐标系统) 2D Cartesian coordinate system (2D 迪卡尔坐标系统) Vertices (顶点) Introduction(序) 第二章:绘制三角形 3D Primitives
mesh
- 一个纹理的框架,不用多说,运行就知道了,感谢大家支持-The framework of a texture, Needless to say, running on the know, thank you for support
DirectshowConfigure
- 文档详细介绍了怎样配置DirectShow,是初学者不可或缺的配置指导文档。-Document details how to configure DirectShow, is essential to the configuration guide documentation for beginners.
OpenGL
- 易语言OPenGL操作模块,可以快速的初始化OPenGL组件。
streams.h
- (环境配置)总结-streams.h问题.这是本人发了三天时间才完成环境VC6与DirectShow进行编程的环境配置,这个解决方法是第一个完全用Debug_Unicode版本来方法解决(至少我没看到过有用这个方法的)-(Environment configuration) sum-streams.h problem. It is I made a three days to complete environmental VC6 with DirectShow programming envir
VideoRenderer
- 利用DirextX播放视频文件支持,支持所有视频文件-use of broadcast video files, support for all video files
24
- VB牌游戏 速算24点完工 DirextX编程 调用系统D-VB 24-point card game completion rate calculation
demo7_1
- 点象素的画法,在DIREXTX下实现,一个初学者的开始-point pixel method of painting, in DIREXTX realizing, a beginners start
DX_ZBuffer
- DX游戏编程源码 关于z-buffer的使用 初学者基础代码-DX game programming source code on the z-buffer using the underlying code for beginners
d3dApp2
- 我自己初学D3D的一步步简单例子(2) 适合0起点的DirectX开发的新手-I am a beginner step by step simple example D3D (2) 0 point for the development of DirectX novice
hge_dx9
- hge1.81 DX9补丁,原来是支持dx8的,使用该补丁后可支持dx9-hge_dx9 patch