资源列表
Transform
- 一个不断旋转的彩色立方体,用到了坐标系变换和索引缓存绘图-A continuously rotating color cube, use a coordinate system transformation and index cache mapping
main
- 绘制地图directx 9.0,很不错,不过很简单,原理明白了,自己看看,有不会的在问-directx 9.0
xs_patch
- Please read your package and describe it at least 40 bytes in English
COMP0527
- 在98下我们很好用代码来重启计算机,但是在NT系统中就不一样了,这个是用于NT系统的重启计算机代码。-good we used to restart the computer code, but the NT system is not the case, this is for the NT system to restart the computer code.
WinMain
- Billboard-深度缓冲 Alpha测试 C++,DirectX3D方向
Change_FBL
- 通过Delphi代码改变当前windows的分辨率,提供windows API的使用方式-Delphi code to change the current through the windows of the resolution, provided the use of windows API
3
- Attach DB File 123456789
DX-Project-1
- 第一章: 准备就绪 欢迎阅读本DX教程。本教程至少能帮你入门、使你了解怎样用DX8 来开发Windows游戏。我写这个教程的原由有二:首先,当出现DX时,我还是一个初学者。所以,我想边学习边写一个教程来锻炼自己。其次,对初学者来说,DX SDK 并不是很有帮助。。。。。。。。 -Chapter: ready welcome to read this DX tutorial. This tutorial at least help you get started, so that y
OSG
- OSG入门代码,适合要做模拟的人,采用osg2.5开发,开发环境比较简单-The tuturial for OSG
game-frame
- Vc++游戏封装框架一后续会有更多的完善。交流 交流 交流-Vc++ game package framework
LightMaterial
- 在VC++ DirectX环境下,绘制一个四面体,实现四面体的旋转,并设置光照和材质信息-This programme shows how to draw an rotating tetrahedron,and how to set lighting and materials.
DirectX11-Framework
- DirectX 开发框架 适合初学者 中文注释 -The DirectX development framework for beginners Chinese Notes