资源列表
DirectX-
- DirectX教程,非常的详细还有有实例-DirectX tutorial, very detailed there are examples
vertex1
- 一个使用VC++,基于DirectX实现纹理映射的程序。-One using VC++, DirectX-based texture map of the program.
RigidbodySimulationDemo
- 这是一个用D3D开发的刚体演示Demo及源码,在Demo中图形渲染的比较简单,侧重点在虚拟场景仿真的实现。-This is a development of a rigid body with D3D Demo Demo and source code, in the Graphics Rendering Demo at the relatively simple, the focus in a virtual scene simulation implementation.
model
- Direct3D 3D载入人物模型实例 对于新人会有所帮助 载入模型-Direct3D 3D character model loading examples will be helpful for the new loading model
ZTest
- Directx 开发 ZTest 深度缓冲区的建立 包括读取图形 建立深度缓冲区 像素进行深度测试时,它的颜色会被写入渲染目标,而深度被写入深度缓冲。 注释全 是学习Directx的必备-Directx development ZTest depth buffer read graphics including the establishment of the establishment of the depth buffer pixel depth test, i
Multilights
- Directx 开发 Transfrom 顶点变换 包括建立灵活顶点格式 材质的创建 灯光的创建 多种灯光的混合效果 注释全 是学习Directx的必备-Directx development Transfrom vertex transformation included the establishment of a flexible vertex format for the creation of materials to create light note all
DirectXD3D.MFC.Dialog2009_5
- 本程序源码实现了DirectX9.0在MFC基于对话框框架下的三维渲染。利用对话框空闲消息进行三维渲染,利用了后台交接链。-This program achieved a DirectX9.0 source in the context of MFC dialog-based three-dimensional rendering. Idle messages using dialog boxes three-dimensional rendering, use of back-transfe
collide_detection
- 使用DirectX9写的基于包围盒的3D物体的碰撞检测。-DirectX9 written based on the use of bounding box of the 3D object collision detection.
Transfrom
- Directx 开发 Transfrom 顶点变换 包括建立观察矩阵 投影矩阵 世界矩阵 视口 和 创建顶点缓冲区 的全部过程 注释全 是学习Directx的必备-Directx development Transfrom vertex transformation matrix including the establishment of the World observation matrix projection matrix vertex buffer viewport
videoInput
- 支持DirectShow协议的相机控制编程-Support for programming DirectShow camera control protocol
dsj
- this my 1st and coppied-this is my 1st and coppied
directshow_amcap
- 一款小巧的视频播放器,用C++开发,如果想做directshow的开发,它是个不错的开始.-A tiny media player developed by C++,enjoy it.