资源列表
ch2_1
- 关于DDraw基本概念2,如表面、flip、blt等-2 on the basic concepts of DDraw, such as the surface, flip, blt, etc.
canvas
- directX-draw,d irectX-draw,directX-draw,初步了解1-directX-draw,directX-draw,directX-draw,directX-draw,step1
Directshow
- 本程序可以在Windows 98/2000/XP/2003平台下运行,可在VC6.0或.NET中调试。调试前需要安装Microsoft DirectX 9.0.里面有采集播放暂停停止等功能-this program in the Windows 98/2000/XP/2003 platform operation, or in VC6.0.NET debugging. Debugging the former requires Microsoft DirectX 9.0. There are p
D3DMipmapGoodSample
- MipMap的另外一个示例,其很明显的展示了地表贴图的变化-MipMap another example, which obviously shows the changes in the surface texture
X_Model
- 搭建一个3d场景房间,里面摆放一些模型,可以控制光照和摄像机-build a 3d room scene , there are some models in it,you can conctrol lighting and camera
SendRecive
- 一个视频传输的程序,基于DirectShow开发的。主要能够传输mpeg4的数据流。。能够边传变播放。-A video transmission program, based on DirectShow Development. Mainly to transmit the data stream mpeg4. . Mass changes to side play.
DirectX
- 使用DirectX提供的几何图元建立模型, 从而得到物体的数学描述,DirectX将点,直线,多边形,图形和位图视 为图元。在三维空间排列物体,选择观察场景的有利位置. 2).色彩渲染:将物体的数学描述和相关的颜色信息转换为屏幕像素,这称为光栅化。-i will help you with it .
ch2_2
- 关于DDraw基本概念3,如表面、flip、blt等-3 on the basic concepts of DDraw, such as the surface, flip, blt, etc.
DirectX9_hanshuku
- delphi下的directX9.0声明头文件,用于开发基于directx9.0的程序,及控件的二次开发。-delphi directX9.0 statement under the header files for developing programs based on directx9.0, and control of secondary development.
22
- 运用directx制作的水波特效 新手可以参考一下-directx c++
shipinjiankong
- 程序运行在Windows 98/2000/XP/2003平台下,可在VC++ 6.0或.NET中调试。调试前请先安装Microsoft DirectX 9.0 SDK。因为本章的程序用到DirectShow的COM,需要在程序options→directories→include files中添加“E:\Program Files\Microsoft DirectX 9.0 SDK \Samples\C++\DirectShow\BaseClasses”。-view
chapter2
- Premier Press - Beginning DirectX 9 2nd source codes-Premier Press- Beginning DirectX 9 2nd source codes