资源列表
DirectSound Record VC Code
- VC+Direcsounde
SamepleGame
- 往上找到的一个direct3D的游戏引擎例子,分享给大家。包括地图生成与着色渲染,人物模型加载渲染,移动攻击。建筑模型的加载渲染。简单怪物的主动攻击。 模型的碰撞检测。 是用来学习directX的好例子, VS2010编译, 需要自行配置direct3D环境.-Up to find a direct3D game engine example for everyone to share. Including map generation shader, character models load
Player
- 这是一个利用directshow实现视音频播放的代码-a soft uesed to play video
2.2PLOD
- 关于directx实现的LOD代码,内含三维模型,已经编译成功,可以直接运行。包括算法时间的显示。-source code about LOD .in C++ language. including a 3D model, and has been successfully compiled.
Earlybird-3.1
- 这里是我和我的同伴所组建的游戏个人游戏开发小组OiteBoys为了学习游戏制作和cocos2d-x而仿制的flappy bird cocos2d-x 3.0beta2版的C++源代码-Here is what I and my companions by the formation personal game development team OiteBoys game in order to learn the game production and cocos2d-x and imitati
3DPlane
- 一个用DX9.0开发的3D射击游戏,实现了3D地形、粒子效果和网格模型加载-one shoot game of 3D with DX9.0,whick has mesh load and particle
shallows-0.91
- Glsl programming shallow shader example, compilable on windows and linux platforms.
C#测试directX动画
- 使用C#,开发三维仿真。主要使用DirectX。(Simulation three dimensional simulation)
DirectX9.0-3D-SourceCode
- DirectX 9.0 3D 游戏开发编程基础 SourceCode.rar-DirectX 9.0 3D Game Development Programming Fundamentals SourceCode.rar
SolarSystem
- 用D3D编写的一个简单的太阳系例子,希望对大家有帮助-Direct3D SolarSystem Demo
bloom_blur
- 用HLSL写的bloom和blur效果-Written with HLSL bloom and blur effects
D3Dwindows
- D3D基本框架,有窗口和图画显示-The D3D basic framework, window and picture display