资源列表
Directx
- 用DirectX做的算是模拟FPS游戏场景吧 操作请见说明-Be done with DirectX simulation FPS games bar scene operations, see note
simplest_librtmp_example
- 本工程包含了LibRTMP的使用示例,包含如下子工程: simplest_librtmp_receive: 接收RTMP流媒体并在本地保存成FLV格式的文件。 simplest_librtmp_send_flv: 将FLV格式的视音频文件使用RTMP推送至RTMP流媒体服务器。 simplest_librtmp_send264: 将内存中的H.264数据推送至RTMP流媒体服务器。-The project includes the use of LibRTMP example, co
DirectShow
- DirectShow的一个类,对视频编程很有好处-a class of DirectShow,it s benefit to video program
Maze.rar
- 利用C++和D3D写的第一人称场景,用键盘和鼠标控制视野,类CS,The use of C++ and D3D scene first person to write with the keyboard and mouse control of vision, type CS
Sams_Teach_urself_DirectX_21Days
- ebook game for java programing
Terrain
- DX9 封装好的地形类,能从灰度图加载地形,简单易用。-DX9 packaged terrain classes loaded from the grayscale terrain, easy to use.
02_WalkByOrder
- 运用DirectX 9.0进行编程,实现了点击鼠标人物模型会朝点击方向移动.-DirectX 9.0 application programming, implementation of the click of a mouse model characters will be moving in the direction of mobile click.
GameV101
- 关于DIRECTX9.0C的一个小场景的编程,AABB碰撞盒检测,.X文件骨骼动画的导入-DIRECTX9.0C on the scene of a small programming, AABB box collision detection, . X-bones document into animation
01_FlutterFlag
- 运用DirectX 9.0实现了红旗飘动起伏的效果,效果很真实.-The use of DirectX 9.0 implementation of the red flag fluttering effect of ups and downs, the effect is very real.
翎风源码
- 很早以前的源码,应该是2003的吧,我也忘记了,太长时间了,当时挺火的完整版,希望各位喜欢!
PCMChangeSample
- C++ filter 开发 通过ACM函数 实现音频采样率变换-C++ Dshow Changing the Audio samplerate through the ACM API
vc6-ds
- vc6 和 diretx sound的運用範例 -vc6 and diretx sound example of the use of