资源列表
dx9_particles
- 在vc++6.0的环境下,用directx语言编写的粒子系统实例-In vc++6.0 environment, using particle system written in directx examples
Draw2DPlot
- VC6.0 平台下開發OPEN GL方法來繪製2D圖型-VC6.0 platform developed under the OPEN GL ways to draw 2D graphics
MediaPlayer
- 一个基于DirectX的音乐视频播放器,使用的VC++的CLR库-A DirectX-based music video player, use the VC++ CLR Library
ACap
- 可是难得的一个精品,是音频的-But a rare products, audio
directx1
- directx的示例代码,包括字体,材质,灯光-Focus on the 3d of the 2d technology, this book helps people understand the directx technology foundation in 3d
SkyDemo2
- Visual C++/DirectX9 3D游戏开发引导的一个天空盒例子-Visual C++/DirectX9 3D game development as a guiding example of the sky box
TEXTURE
- 一个关于DX的纹理及时间的小应用 代码很小
DirectShow_Scr
- 在.net 平台下,用DirectShow实现的播放器,支持多种格式
vcppavi
- 用DirectShow写的avi视频播放器,其实不止能播放avi,还能播放其他的视频格式,能实现截图等功能,在visual c++下编译通过,不过要先安装DirectShow,然后配置。-A avi video player writen by DirectShow, in fact, not only can play avi, also can play other video formats, the player can grab the screen and save the pho
BubblePuzzle_source
- DirectDraw 的简单示例,重构一个老游戏-Recreated an old game as a simple demonstration of DirectDraw.
Cameraclasstest
- D3D camera类 可以实现 fps游戏的场景间移动-Motion camera category can be achieved fps games to move between the scenes
Directx8
- 第一章、准备就绪,第二章、绘制三角形第三章、旋转的立方体第四章、全屏模式和深度缓冲第五章、矩阵变换第六章、纹理第七章、灯光与材质第八章、索引缓冲第九章、有纹理的球体、圆柱体和锥体第十章、载入模型-first chapter, ready to Chapter II, Chapter III Rendering triangle, rotating cube IV, Full-screen mode and depth buffer fifth chapter, Chapter VI transf