资源列表
Water.cs
- 水面模拟的源代码,unity适用,包含很多有用的用法-Water simulation source code, unity applicable, contains many useful usage
data_structures--exercise_3--c-(1)
- Data structure exercise nr 3.
spline3
- graph 3D with extrapolation and graphisme
demo6_3
- directdraw 短小实例-DirectDraw short example
VCandirecshowsetting
- VC++和Directshow的配置问题-VIsualC++and direcshow setting
terrain
- 一个DX9的地形类,里面有绘制一个地形所需要的所有函数,适合初学者- terrain cpp
wavdest
- Writes an audio stream to a WAV file. It takes a single audio stream as input, and its output pin must be connected to the File Writer filter. This sample filter is based on the CTransformFilter class.
利用 Direct3D 模拟星际飞行的画面(4KB)
- 利用 Direct3D 模拟星际飞行的画面-use Direct3D interstellar flight simulation images
WolfD3D
- D3D透视上色 可实现很多游戏的透视 狼队 火力突击 穿越火线 逆战 等等的D3D游戏-The D3D perspective color the perspective of a lot of games
hge_dx9
- hge1.81 DX9补丁,原来是支持dx8的,使用该补丁后可支持dx9-hge_dx9 patch
d3dApp2
- 我自己初学D3D的一步步简单例子(2) 适合0起点的DirectX开发的新手-I am a beginner step by step simple example D3D (2) 0 point for the development of DirectX novice
DX_ZBuffer
- DX游戏编程源码 关于z-buffer的使用 初学者基础代码-DX game programming source code on the z-buffer using the underlying code for beginners