资源列表
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- 碰撞检测:想知道游戏开发的交互如何实现的吗?本文详细说明了主流的碰撞检测的原理和算法,对于开发普通的3d游戏都已经足够用了!-Collision detection: the interactive game development want to know how to achieve it? This article details the main principles and collision detection algorithm, for the development of 3d
MFCaptureD3D
- renders webcam to d3dsurface
EngineGame-v2.1
- the engine to make break out game
3D-Three-Tirgile
- 用DirectX8做出来的3D效果的三角形,希望帮助大家学习DirectX -DirectX8 to do with 3D effect out of the triangle, I hope to help you learn DirectX
Beginning-DirectX-10-Game-Programming
- Beginning DirectX® 10 Game Programming Wendy Jones-Beginning DirectX® 10 Game Programming Wendy Jones
Ch15p1_SimpleClouds
- simple cloud implementation directx
Ch23p1_SimpleWater
- This some code to make some particles all nice a pretty for directx-This is some code to make some particles all nice a pretty for directx
Projects
- DirectX游戏开发终极指南,directx9版本-The Ultimate Guide to Game Development DirectX
DirectX-and-OpenGL-
- Recording DirectX and OpenGL Rendered Animations - CodeProject.files-Recording DirectX and OpenGL Rendered Animations- CodeProject.files
DirectShow
- DirectShow开发指南电子书PDF格式-DirectShow PDF
AdjustSound
- AdjustSound sample shows how to load and play a wave file using a DirectSound buffer and adjust its focus, frequency, pan, and volume. -AdjustSound sample shows how to load and play a wave file using a DirectSound buffer and adjust its f