资源列表
Chapter02
- 游戏编程中的人工智能技术随书源代码 第二部分-Game programming in artificial intelligence technology with the second part of the book source code
QuantumMeasure
- 有人说量子力学可以让人通过意愿使得原来平均随机生成的0和1,跟着你的意愿起变化,也就是说你卢让1多,1就会多一点。你也试试?-Some people say that quantum mechanics can be made through the wishes of the original randomly generated an average of 0 and 1, followed by your willingness to change, that is to say you
cs
- 场景精美的 3D 第一视角射击游戏(类似于 CS),3D 行动演示,采用 iRender 3D 游戏引擎-Exquisite scenes perspective of the first 3D shooting game (similar to CS), 3D action demo, using iRender 3D game engine
minesweepgame
- 用来进行扫雷的自己设计的小游戏,包括界面在内,可以自己修改,完善功能-Used for de-mining of their own design of the game, including the interface into account, can amend and improve the function of
skyblue_Snake
- vc 开发的贪吃蛇小游戏 SDK 写的-vc Snake game development SDK written
MMRpgMidlet
- 简单的rpg游戏 实现了基本功能 非常有趣 -Simple rpg game to achieve the basic function of a very interesting
caishuzi
- 用VB编写的一个小游戏:猜数字.简单易懂.很好操作.并且有论文稿-VB prepared with a small game:猜数字. Easy. A very good operation. And a draft paper
real-time-bookcode6-12
- real-time(实时渲染技术DirectX)6-12-real-time (real-time rendering technology DirectX) 6-12
real-time-bookcode13-18
- real-time(实时渲染技术DirectX)13-18-real-time (real-time rendering technology DirectX) 13-18
real-time-bookcode19-24
- real-time(实时渲染技术DirectX)19-24-real-time (real-time rendering technology DirectX) 19-24
real-time-bookcode25-30
- real-time(实时渲染技术DirectX)25-30(1)-real-time (real-time rendering technology DirectX) 25-30 (1)
real-time-bookcode30(2)-36
- real-time(实时渲染技术DirectX)30(2)-36-real-time (real-time rendering technology DirectX) 30 (2)-36