资源列表
opengl-Impostors
- opengl based imposter library for games.drag and drop lib for rendering imposters in games
TestV8
- v8 脚本应用 一个非常好的实例 哈哈 给力 -test v8 smplaer
Opengl-Renderer
- its a versy slim and clean opengl based cross platform game engine.
EngineProject
- Indie graphics engine project. Uses DirectX 11 and Tile Based Deferred Shading technique which was used in Battlefield 3(DICE)
cpp-netlib-0.7
- This the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.- This is the Simple DirectMedia Layer, a general API t
GameWatcher
- 传奇双区启动器 本人无聊写的。功能还需完善-The legendary dual zone starter
360wangzhidaohang
- 网址导航系统,后台可批量增加你想收录的网址,也可以生成html首页动态页面整站支持,希望大家喜欢。-The anti-360 site navigation system, the background can increase the URL you want included batch html HOME dynamic pages can also generate the entire station support, hope you like.
MyGUI_3.2.0_RC1
- Use CMake for all IDEs and platforms! :) All other build systems might exist, but probably deprecated.-Use CMake for all IDEs and platforms! :) All other build systems might exist, but probably deprecated.
DRAutoclicker_eng
- dr auto clicker..easy to use and no need to install.
BULE-engine-code
- 这是一套BULE传奇引擎原始开发代码 包含所有想关数据库程序代码-This is the original development code set BULE legendary engine contains all want to shut the database program code
3DGameEngineDesign
- 《三维游戏引擎设计与实现》一书中的光盘源码,该书结合作者自主设计并多次获得国家级科研项目资助的CAP引擎的具体设计与实现,介绍三维游戏引擎及其开发过程。《三维游戏引擎设计与实现》具体介绍了蔚戏引擎的构架、三维场景管理模块的设计、渲染器的设计、骨骼动画的设计、粒子特效及编辑器的设计、GUI其编辑器的设计、输入输出模块的设计、网络模块的设计、音效模块的设计、人工智能模块的设计以及引擎总体架构等方西的内容。CAP引擎由C++语言编写,配套光盘中附有该引擎的所有源代码和若干相关的DEM0,以及引擎设计的
aug99
- 国外游戏开发者杂志1999年第八期配套代码,包含了Jeff Lander的在物理仿真中如何处理摩擦的例子代码-Code of game development magazine in 1999 eighth issue, it including Jeff Lander example code that how to process friction in the physical simulation