资源列表
FallToGround
- 自己团队写的物体始终保持在另一个物体上面,通常用于将物件固定在地面上-Own team write objects is always maintained at the above of another object, typically used for the object fixed on the ground
u3d_LandedParticle
- 自己团队写的物体从初始建立就保持在另一个物体上面,通常用于将物件固定在地面上,位置判断由上至下垂直射线检测-Own team write objects is always maintained at the above of another object, typically used for the object fixed on the ground
Unity3d_ParticlePointAffector
- U3d 粒子向一个坐标点移动 定义xyz和移动速度-U3d particles is moved to a coordinate point
U3d-PrefabPointAffector
- u3d 粒子向物体匀速接近,需在场景中选择物体,需填写接近速度-u3d particles uniform close to the subject, you need to select the objects in the scene, and the need to fill nearly the speed
U3d-GeneralAni
- U3d-不同体形角色共用一个动画,剔除位移只计算骨骼旋转-The role shared a U3d-different shape Animation eliminate displacement only calculate bone rotation
Code-Listing-4.1---Dynamic-Memory
- Source code for DirectX projects - Dynamic memory
Code-Listing-5.1---RPG
- Game engine with directX programming source - RPG
Code-Listing-7.1---Vector3
- Game engine with directX programming source - Vector3
Code-Listing-7.2---Vector3-Operator-Overloads
- Game engine with directX programming source - Vector3 operation overload
Code-Listing-8.1---Text-Files
- Game engine with directX programming source - Text files
MU_EncDecs6
- Muencode season 6 ep 3
JavaGameSource
- 包含很多java SE android 的游戏开发代码以及现成的游戏代码 比如 星际争霸 超级马力 Java版推箱 EpicStubbleMan RSLGWar DreadMaze2 TDGame Warcraft_Remake Wumplus DreadMaze2等等 -Super Ma Liyuan code enables more convenient for users to write java program