资源列表
keshe
- 用到游戏引擎的打地鼠游戏,功能不是很强大,有用到子画面添加和操作,期末验收过关。-The game engine used to fight hamster games, features not very powerful, but as final acceptance is enough
mali
- 这是由游戏引擎开发的超级玛丽VC++代码,功能比较简单,朋友们可通过参考自行添加-This is a game engine developed by the Super Mario VC++ code, the function is relatively simple, and friends can add their own reference
j2megamejiaocheng
- j2me游戏引擎,讲述一下游戏引擎的编写设计,方便开发-j2me game engine, write about what the game engine designed to facilitate the development of
CQQZ
- 春秋Q传 春秋Q传 金山第一款游戏的源码
mir2-CPP-HGE-Demo
- 希望有能力的朋友,将这套Demo里的UI部分代码转换成Delphi下的控件,,为中国Delphi游戏做点贡献,谢谢。-Hope the ability of the friend, will this Demo of the UI code conversion into Delphi part of control, in China, Delphi do contribution to the game, thank you.
lib
- 春秋Q传 金山公司第一款网络游戏的源码 春秋Q传 金山公司第一款网络游戏的源码
GameServer
- 春秋Q传启动器 金山第一款游戏的源码 春秋Q传启动器 金山第一款游戏的源码
LlamaWorks2DGAMEENG
- 看过《C++游戏编程》的同学们都知道这本书里实现的那个2D引擎是在DevCpp的IDE下完成的这对于用惯了VC的我感觉十分不便,便把它“移植”到了VC6.0的IDE下,这样用起来就十分方便了!-Read " C++ game programming," the students are aware that this book achieved in DevCpp 2D engine is under the IDE are used to complete this for
Map-Editor
- This Map Tool Editor for RisingForcrOnline Game-This is Map Tool Editor for RisingForcrOnline Game
OGRE
- OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎,它旨在让开发人员更容易、更直接地利用硬件加速的3D图形系统开发应用。-OGRE (Object-Oriented Graphics Rendering Engine, namely: object-oriented graphics rendering engine) is a development in C++ scene-
XEN1.8.2
- XEN1.8.2的教程,包括XEN简单应用的源码,例如画球等-the tutorial of XEN1.8.2
furniture
- 一个室内场景,可以用数字键选中家具并移动,摄像机可以上升下降翻转。。如果运行时提示找不到头文件就选属性中的VC++目录,把可执行目录改为DX下的utitlities/bin/x86,包含目录改为DX下的INclude,库目录改为DX下的lib/x86-An indoor scene, you can use numeric keys to select and move furniture, flip the camera can rise and fall. . If you can not