资源列表
tracing
- 本工程是一个关于计算机图形光线跟踪的算法,由于是本人教早的作品所以只做了球型物体的光线跟踪以及物体的高亮设计、环境光设计、光线反射等设置。-this is a project on computer graphics ray tracing algorithm Since I work in the morning so the ball off the light in tracking objects and objects highlighted design, Optical desig
ColorIsosurface
- 用VTK与c++实现读入数据,抽取等值面,并根据其值不同来赋与不同的颜色-with VTK and c achieve read into the data collected isosurface, and in accordance with its value to give different colors
osgbluemarble
- 在OpenSceneGraph平台上开发的BlueMarble,加入全球影像,能够做成GoogleEarth的效果,数据是动态调度的。-OpenSceneGraph platform in the development of the BlueMarble. to join the global images to create the effect of GoogleEarth, data is a dynamic scheduling.
osgmultiplecameras
- 一个简单的OPenScenegraph应该多相机的代码~~能够根据用户需求,实现多屏幕视图,呵呵,代码虽然少,但一定能实现!我试过了-a simple OPenScenegraph should be more cameras code ~ ~ according to user needs seeking, multi-screen view, what code Although small, but we can make it! I tried
arxclip
- 本程序实现了基于ObjectARX2004的任意复杂窗口裁剪技术 -the program based on ObjectARX 2004 arbitrary complex window cutting technology
draw3Dgid
- 一个显示如何绘制3维网格以及使其显示波动-show how to map a three-dimensional grid, and that it would show the fluctuations
LabelContours
- 利用VTK进行轮廓线提取,得到一个三维轮廓体,比标注灰度值,用本代码之前,确认系统里已经配置好VTK环境-use VTK for contour extraction, is a three-dimensional contour body than tagging gray value, with the code before Lane has confirmed System Configuration good environment VTK
D3DFont
- 一个改写的CD3DFont, 与 DX 原来的完全兼容, 显示中文, 速度也不慢, 可以拿来学习一下。-a rewrite of CD3DFont, with the original DX fully compatible, showing Chinese, or slow speed, can be used to study how.
Caustics_OGL_Snell
- 水与光相互作用能产生一种梦幻般的景象:由于反射和折射,弯曲的光线在海底形成舞动的刻蚀,因此在海面上就能看到了变换无穷的花纹,本程序主要实现此功能-water and light interaction can produce a fantasy picture : reflection and refraction, Bending light in the seabed dancing etching, on the surface you can see the transformation
Vision
- 一个自己写的简单光线投射法的体绘制算法,内部包含人头骨的数据文件,简单易懂-himself wrote a simple ray casting method of volume rendering algorithms, the internal human skull contains the data files, simple and understandable. .
sources
- 這是一個可以在Flash上面,導入3D的三維引擎。-This is a Flash in the above, the introduction of 3D engine.
stereo
- 立体视觉代码。主要过程包括:harris角点检测,zncc最优策略匹配,扩散得到更多特征对应,计算disparity和对应颜色值。另外提供了两幅图片以及对应的特征匹配的结果和disparity图像。