资源列表
MultiMeshFrame(MinimalSurfaceSample)
- 读OBJ文件的小程序,附带显示功能,可以显示点,线,面和打光,另外还能显示纹理。(Read OBJ file applet, with the display function)
C# OpenGL例子源码
- opengl作为API,主要用于C++,C#中定义了一个CSGL的类,功能和OPENGL定义的函数差不多,现在网上关于C# OPENGL编程的源码比较少,本代码编写了最简单的功能,作为一个应用框架,适合初学者学习,在此基础上扩张新功能。(The realization of UDP protocol with VisualC, the most commonly used, but also the key is UdpClient, UdpClient is located in the na
OpenCL
- OpenCL Parallel Programming Development Cookbook OpenCL 编程指南 为了充分利用本书,强烈建议您是软件开发人员或嵌入式软件开发人员,对并行软件开发感兴趣,但不知道在哪里/如何开始。理想情况下,您应该知道一些C或C ++(您可以选择C,因为它比较简单),并且舒适地使用跨平台构建系统,例如Linux环境中的CMake。(To get the most out of this book, it is highly recommended tha
WS2811_RGB
- WS2811驱动,在stm32上开发的,希望对大家有帮助啊,有帮助啊(WS2811 driver, developed on the STM32, and we hope to help ah, helpful!)
INTERACTIVE COMPUTER GRAPHICS( 6th Edition)
- 交互式计算机图形学 第六版 英文pdf 非影印版(INTERACTIVE COMPUTER GRAPHICS( 6th Edition))
particle system
- 实现了水流,火焰,风,龙格库塔等物理仿真,效果还可以。(The water flow, flame, wind, Runge Kutta and other physical simulation are realized, and the effect is also acceptable.)
Terrain3D
- 基于C++,通过读取DEM文件(本文件中自带有DEM文件和相关纹理),采用OpenGL渲染出三维地形。下载之后使用方法可看说明,也可以阅读源码进行学习(Based on C++, by reading the DEM file (the file comes with DEM files and related textures), using OpenGL rendering of three-dimensional terrain. After downloading, you can us
RayTrace-master
- 提到Computer Graphics,众所周知的是如OpenGL、Direct3D这样非常流行的光栅化渲染器。事实上,这些大部分应用于游戏制作的API主要为实时渲染(Real-time Rendering)而设置,而它们所采用的光栅化(Rasterization)的渲染方式,通过渲染大量的三角形(或者其他的几何图元种类(Primitive types)),是与本文介绍的光线跟踪相对的一种渲染方式。这种基于光栅化的渲染系统,往往只支持局部照明(Local Illumination)。局部照明在渲
osgTest
- osg基础例子,使用QT Creator编译运行(OSG basic example, using QT Creator compiler run)
OGLPG-9th-Edition
- OpenGl红宝书中画图代码实现,为书中第一个画线程序的实例(The implementation of the drawing code in the OpenGl Hongbao book, an example of the first line drawing program in the book)
openGL房间
- OpenGL3D房间场景,可漫游移动,房间内有桌椅等简单家具。(OpenGL3D room scene, can roam, room with table and chair, and other simple furniture.)
1.基于openGL的3D教室场景
- 一个基于OpenGL的3D教室场景,可漫游,代码量不多。(A OpenGL based 3D classroom scene that can roam with little code.)