资源列表
myMaze
- 采用openGL实现的迷宫游戏,分登入,设置,游戏三个界面,可设置迷宫难度,游戏模式,限时设定,迷宫为三维场景,在游戏时可编辑迷宫版图,并将至保存,按 t 键可将视角切换为第一视角-Maze game using openGL achieve sub login, set, game three interfaces, you can set the difficulty of the maze, game mode, time setting, a maze of three-dimensio
3D_SCENE
- 采用openGL实现的一个三维室内场景。有若干个三维模型,场景中配有两个光源,可进行光照衰减调整,使用了平面压缩矩阵技术为物体加上阴影,可以使用鼠标自由漫游场景-Using openGL to achieve a three-dimensional interior scenes. There are a number of three-dimensional model, the scene with two light sources, light attenuation can be ad
Gopengl-fountain
- 基于opengl的水池,有动态的水模拟实现。-A fountain draw by opengl, dynamic water are included.
waixingren
- 用OPenGL写的一个外星人在宇宙的3D模型。其中有地球、太阳、外星人、可乐、秋千等。地球可以绕着太阳公转、也可以自转,另外外星人还有变形和荡秋千等动作-Use OPenGL write an alien in the 3 d model of the universe. There are the earth, the sun, aliens, coke, swing, etc. Can the earth moves around the sun, can also be rotation,
IceCream
- Draw an ice cream in 3D with OpenGL
3Dsolar-system
- 模拟3D太阳系,适合初学OPENGL的新手参考使用-3D simulation of the solar system, suitable for beginners beginner reference use OPENGL
OpenGL_1
- OpenGL的简单使用。包括绘制半透明球体和立方体。可以改变颜色,改变透明度,改变漫反射强度。-OpenGL simple to use. Including the preparation of translucent spheres and cubes. You can change colors, transparency, change the diffuse intensity.
opengldemroad
- 读取DEM文件 二维界面绘制道路 种树 三维界面在道路上跑车-read and edit DEM file。 Draw the road on 2D frame then drive the car on 3D frame.
marchingcubu
- 计算机可视化 marchingcube算法 球体绘制-Computer visualization sphere drawing algorithm marchingcube
yanhua
- 这个代码是我在公司开发的一个3D的放烟花的场景,实现多彩烟花的燃放,很有现实的开发参考意义。-This code is my company developed a 3D scene fireworks, to achieve colorful fireworks discharge, with reference to the development of very realistic significance.
2048
- 一个三维的2048小游戏,按四个方向键和Pageup还有Pagedown可以控制方块在三个方向上的移动,按xyz可以控制整体旋转角度,按c旋转复位。背景是黑色的,方块一共十个颜色,地十个颜色(白色)合并的时候会变成黑色重新循环。-2048 a three-dimensional game, press the four arrow keys and a control block Pageup there Pagedown can move in three directions, accord
glfw-master
- glfw: Go cross-platform glfw library for creating an OpenGL context and receiving events.