资源列表
sea water simulation
- 实现了海战场环境的仿真。具体包括船,海水的实时流动仿真,瞄准器,导弹轨迹,环境中还加载了海水的声音,模拟环境非常逼真,是学习海战场仿真的绝佳例子。-To achieve a sea battlefield environment simulation. Including its ships, water flow, real-time simulation, sight, missile trajectory, the environment was also the voice of the
atlantis
- Opengl模拟鱼在水中游泳的Demo,模拟了不同种类鱼的游泳状态-Opengl simulated fish in the water swimming Demo, to simulate the different types of fish swimming state
donghua
- 基于OPENGL的三维动画实现如瀑布、水波的模拟等-OPENGL-based three-dimensional animation to achieve, such as waterfalls, water simulation, etc.
opengl_ball_cube_Texture
- 在opengl中给旋转的立方体和球体赋予纹理贴图-Giving the rotation in the opengl cube and sphere to give texture mapping
mountain
- OpenGL实现三维的山,随机产生,能够旋转,vc++ 2008环境-mountains created by OpenGL
cjmy
- osg场景漫游,是肖鹏等写的一个源代码,感觉很有意思。-osg TanvelMannipulator
Bspline_Face
- 基于mfc的实现B样条曲面拟合算法,使用OpenGL显示-Mfc-based implementation B-spline surface fitting algorithm using the OpenGL display
Demotest
- 关于 Radiosity 的一个小的制作实例-Radios example
用OPENGL+MFC编的三维地形
- 用OPENGL+MFC编的三维地形,可以构建TIN,旋转,平移,还加了纹理贴图,有数据。-OPENGL+ MFC series with three-dimensional terrain, you can build TIN, rotation, translation, has added texture, there are data.
raytracingwith3ds
- 导入3ds模型进行光线跟踪-计算机图形学-ray trace with 3ds
terrain
- 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD
MYMDOPENGL
- 用OpenGL来实现简单的多窗口三维坐标图,各图可随意操作,不受其他窗口影响。-Using OpenGL to implement a simple multi-dimensional coordinates of the window map, the map can operate freely without affecting the other window.