资源列表
XNAContentPipelineXMeshRenderer
- 微软XNA c#2005 3d图形导入,需要有xna的运行环境和c#的运行环境还需要directX-Microsoft backcross c # 2005 into 3d graphics, need xna operation and c # runtime environment also need directX
Chapter1Src
- 微软的新作xna c#2005 教程第一课的源码-for Microsoft's new xna c # 2005 Guide to the first lesson of FO
Chapter2Src
- 微软的新作xna c#2005 教程第2课的源码-for Microsoft's new xna c # 2005 Guide Lesson 2 source code
Chapter3Src
- 微软的新作xna c#2005 教程第3课的源码-for Microsoft's new xna c # 2005 Guide to the first three classes FO
Chapter4Src
- 微软的新作xna c#2005 教程第4课的源码-for Microsoft's new xna c # 2005 Guide Lesson Four of the FO
3D_Object
- 3D动画程序,实现圆锥体的的旋转,灯光照亮,是个半透明的三维物体。-3D animation process, the realization of the cone rotating lights illuminate, is a translucent three-dimensional objects.
Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
Chapter12_19
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为12至19章源码-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source,
quake2-glx-src-20020328.tar
- 经典quake游戏的基于glx 3d驱动程序的源代码。-quake classic games based glx 3d driver source code.
nodesystem
- 关于3ds 模型文件 读取问题的文件,包括执行文件和源文件-3ds model document on the issue read in the paper, including the implementation of documents and source documents
frog3d-0.5
- 用qt编写不错的3ds读取程序,界面和兼容性都较好,对较高版本的3ds文件读取都比较好-prepared using qt 3ds good reader, interface and compatibility are better, to a higher version of the document read three ds are better
HeShi
- STL文件浏览器.读入STL图形文件可进行3D变换.-STL file browser. Reading into the STL graphics files can be 3D transformation.