资源列表
D3DLIGHT
- 基于D3D编程的光线和实体的程序,希望大家指教!-based Motion Programming lighting and entities procedures in the hope that we improve!
Chapter20_25
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。20-25 chapter s contents.-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source, VC 5 and 6, can implem
Double_Bezier
- VC平台下双三次贝赛尔曲面的绘制原码,包括一些数学计算-VC platform bicubic Bessel Surface mapping the original code, including some mathematical calculations
LaserSystem
- DIRECT3D的粒子系统演示之 激光效果-DIRECT3D the particle system's laser demonstration effect
classicalcali
- 经典的立体视觉摄像机定标算法。适合初学者学习-classic stereo vision camera calibration algorithm. For beginners learning
marble
- a maze game which develop in 3D
vccallidl
- VC与IDL数据可视化语言的接口编程,利用IDL提供的控件实现3D数据在VC中的可视化显示-VC and IDL data visualization interface programming language, use IDL for the Control of three VC D data in the visualization display
ff11mapobjviewer
- ff11mapobjmodelviewer 用来浏览FF11客户端地图文件mmb数据,,每个mmb数据都是一个单独的模型 回车键调出小对框,输入mmb号码-ff11mapobjmodelviewer used to browse maps FF11 client documents mmb data, and data are each mmb a separate model Return transfer to a small box, the importation mmb num
ff11datparser
- ff11datparser ff11 tools full set source used for decode ff11 client graphic source-ff11datparser ff11 source tools full set u sed for decode ff11 client graphic source, and,
stanford+rabbit
- stanford大学的兔子,很有名的数据集,搞计算机图形学的人士都知道的-stanford University of rabbits, the well-known data sets and engage in computer graphics people are aware of
gauss_surface
- 高斯曲面,很有名的曲面,但如何用透视的方法显示高斯曲面有讲究的,程序中可以用任意角度观察它-Gaussian surfaces, the famous surface, but how to use perspective and the method showed Gaussian surfaces is important, too. procedures can be used arbitrary angle it
remove_hide_line
- 高程消除隐藏线算法,这种算法对能用函数表达的曲面进行消除隐藏线的操作-elevation eliminate hidden line algorithm, which is the function can be used to express the hidden surface elimination line operation