资源列表
3dsolar
- 三维场景中有太阳地球和月亮,能够由键盘从该场景中漫游-3D scene Earth is the sun and the moon, from the keyboard to the scene from roaming
03_Color
- 添加颜色: 作为第二课的扩展,我将叫你如何使用颜色。你将理解两种着色模式,在左图中,三角形用的是光滑着色,四边形用的是平面着色。 -add color : As the expansion of the second class, I will tell you how to use color. You will understand two color pattern of the Left, the triangle is smooth coloring, with the
04_Rotate
- 旋转: 在这一课里,我将教会你如何旋转三角形和四边形。左图中的三角形沿Y轴旋转,四边形沿着X轴旋转。 -rotation : In this lesson, I will you how to rotate the church triangular and quadrilateral. Left triangle along the Y-axis rotation, along the X axis Quadrilateral rotation.
soft_shadow_v3_1_src
- 实现soft shadow的源代码,国外的研究人员做的,比较底层,很值得学习。-achieve soft shadow of the source code, the foreign staff of the study, compared the bottom, is worth learning.
easysort
- 很有意思的分类编程,程序很简单,很适合初期使用者-very interesting classification program, procedures very simple, suitable for beginning users
scanalyze-1.0.3_source_code
- 斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接-Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Genera
cgprograming
- 一个CG编程实现的例子,对于初学CG的人来说是个好的起步!-a CG programming examples CG for a novice who is a good start!
Cloth__Simulation
- 一个布料的OPNEGL仿真模拟,用来理解布料受力模型。-a fabric OPNEGL simulation to understand the cloth mechanical model.
Soft20060210100937589
- 计算机图形学立方体旋转 增加了一些新的功能键-computer graphics cube rotation by adding some new function keys
Soft20060210100728555
- 三维立体图制作: 就是那种要盯点用力看的,在一片乱糟糟的小图组成的大图中,看出一个立体的图像 -three-dimensional map production : this is the one to stare hard to see the point. in a mess of a small map large map and see a three-dimensional image
vc++_opengl_directx_cartoon_programme_sourcecode.r
- VC++开发环境下的openGl和directx三维动画编程.-VC development environment under the openGl directx 3D animation and programming.
basicEngine
- 类似CS的三维室内贴图技术,按照地图和贴图素材,利用渲染技术绘制真实的室内场景,是三维游戏编程的基础技术之一-similar indoor 3D mapping technology, according to the map and the map material, Rendering using mapping real indoor scenes and 3D game programming is the basis of one of the technical