资源列表
slim_soft
- 移动最小二乘法求曲面谷脊线,并立体呈现 参考文献:Sparse Low-degree Implicit Surfaces with Applications to High Quality Rendering, Feature Extraction, and Smoothing-To obtain the valley ridge moving least square method, and three-dimensional rendering
osgcamera
- osgCamera的一些改动,包括鹰眼的添加-osgCamera of some changes, including the addition of Hawkeye, etc.
bundler-v0.4-source.tar
- Bundler Struct form Motion
nonIsotropicGaussianPSF
- 产生一个各项均匀的多维的光学点扩散函数模型的matlab m 文件-Produce a uniform multidimensional various optical point spread function model matlab m file! ! !
jiaohuan
- 键盘使用不同手指的频率,设计键盘过程中使用-Keyboard using different fingers frequencies used during the design keyboard
Triangle
- 用matlab写的,在一堆网格点上进行三角化,mycrust为主程序-Using matlab written on a pile of grid points to triangulate
VisualSFM_windows_32bit
- 三维重建软件,简单快捷得到.ply文件,值得推荐-Three-dimensional reconstruction software, simple and quick to get .ply file
Flag
- 1.一般使用自带的Panel来制作,如果觉得面数不够,需要自定义,轴向必须和自带的Panel一样 2.选用的shader应该为双面材质 3.参数说明: EdgeBind:旗帜一端是否绑定 Power:摇摆力度(峰值) WaveSpeed:波动的频率、方向(横、纵) WaveSize:波动时,两峰间的距离(横、纵),注意是周期循环的,自行寻找合适值 IsCollider:是否支持网格碰撞-For Unity3D. 1.Often use panel.Also you
Shake
- *此为U3D程序 1.震动分为两种:屏幕震动、物件震动 2.屏幕震动脚本(CameraShake.cs)须绑定在相机上。 3.物件震动脚本(ObjectShake.cs)可绑定在任意GameObject上-For Unity3D 1.This RAR include two shakes:CameraShake & ObjectShake 2.CameraShake.cs need be bound on Camera 3.ObjectShake.cs need be b
unifycommunity-shaders
- Unity3D的Shader手册。比较完善的一个使用说明,用以查阅API-Shader tutorial to unity3d
solidworks-GB
- solidworks GB型材库,希望对用Solidworks的朋友有用。-solidworks GB profiles library, we want to use Solidworks useful friends.
D3Q19
- 运用随机生长法绘制煤的三维微观结构,显示其外部及内部结构。-Draw up the coal of the three-dimensional microstructures using the method of stochastic growth ,and display the external and internal structure.