资源列表
ROAM
- ROAM implementation in javascr ipt using the three.js framework. This is uses binary triangle trees to dynamically tessellate the mesh in order to obtain level of detail terrain in real time.
Kinematic
- Implementation of Kinematic artificial intelligence. This is a simple algorithm that can be used in indie games to simulate basic character movement. Behaviors such as seek flee and arrive are include.
texture_src
- 可根据现有的二维图片,进行三维纹理块的绘制-3d texture paint
softcastadcast
- 本压缩文件里面含有SOFTCAST的学习文章,对于学习组播的人非常有用。-The compressed file which contains SOFTCAST learning article, very useful for learning multicast person.
mirror
- DirectX镜面反射源代码,d3d实现-Mirrow effect using DirectX
d3dtest1
- 3D模式显示两幅位图,在程序中添加图片地址,运行可实现时分式3D显示效果,需要电脑硬件支持。-Convert two bitmaps into 3D image.
Skeletal-animation
- 一个简单的骨骼动画模型,有一些撕裂,但不影响对程序结构的理解。-A simple model of skeletal animation
Drawing-pot-P-keyboard-control
- 绘制茶壶,然后键盘(上下左右)控制茶壶沿X或Y轴旋转。-Drawing pot, then the keyboard (up and down) control the teapot rotating along the X or Y axis.
Random-terrain-P-character-model
- 设置随机地形,然后添加人物模型模拟简单的游戏场景,暂时没有加入控制人物移动的方法-Set the random terrain, and then add the character model simulation of a simple game scene, temporarily without adding control characters move
BM3D-algorithm-architecture-design
- B M3 D算法中块匹配模块的架构设计,举例对bm3d的算法速度进行分析说明。对学习bm3d有很大的帮助-B M3 D algorithm block matching module in the architecture design, for example to analyze bm3d algorithm speed. Is of great help to learn bm3d
ComponentDraw
- osg画饼图的源代码,饼图会根据实时数据自动画-osg draw pie
7393
- IMAGE THAT ROTATES IN 3D FORMATION WITH LIGHTING