资源列表
RussaBlock
- 设计精良的3D版(DirectX)的俄罗斯方块
CG
- 片头动画代码,实现了片头CG播放和esc退出CG
RayTracer
- 光线跟踪算法,用C#实现,课本上算法的实现,仅供学习参考
cvery_235235343
- VC++中实现.3ds文件的读物入。别的地方找的,大家看看吧!
vsg
- Multigen公司的三维仿真软件VegaPrime2.0 中关于Vega Scene Graph 的例子,Vega Scene Graph是Vega Prime软件的核心
ReadOff
- 读取一个后缀名为off的三维模型文件,并保存为一个非常合理的结构。希望你能喜欢。
clouds
- 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
DepthExplosion
- 爆炸效果的模拟The DepthExplosion sample demonstrates the use of depth sprites for rendering explosions.
OceanWater
- 海面的模拟The OceanWater sample demonstrates the use of vertex and pixel shaders to create the effect of a shiny oscillating ocean surface with multiple waves moving in different directions.
ProceduralFire
- 一个模拟火焰的例子The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire.
orientedboundingbox
- 一个基于OBB包围体的碰撞检测模型的源码
MY3DS
- 加载3d模型,可以加载3dmas中建立的模型,并进行鼠标交互