资源列表
DersBasisFuns
- basis function derivative
CurveDerivsAlg2
- nurbs curve derivative second algorithm
terrain_MDXsrc
- Rendering terrains with Managed DirectX There aren t many 3D games without a terrain. Creating and rendering a terrain, and the physics involved when, for example, driving on it with a car can be quite difficult. This article will demonstrate one t
rigid3D
- 3维坐标变换应用于3维图像配准 要下的快啊
3D_earth
- 一个GIS的范例,一个3D地球在线编辑系统,可实现3D图形的编辑
Terrain
- 地形程序 适合初级学者 这个是OGRE的地形实现方式 具体内容可以下载OGRE的官方版本 希望可以给大家带来帮助
3DGAME
- 3D演示程序,实现基本图形算法,通过鼠标键盘事件编程,控制立方体。
tetgen1.4.2
- // TetGen computes Delaunay tetrahedralizations, constrained Delaunay tetra- // // hedralizations, and quality Delaunay tetrahedral meshes. The latter are // // nicely graded and whose tetrahedra have radius-edge ratio bounded. Such // // meshe
single
- 用两个窗口实现三维物体显示的源程序,编程环境为.net2003和d3d。
vr060516
- 三维空间漫游软件,包括天空盒、太阳、树木等。
01WindowToViewport
- 图形中,视口跟窗口的变换算法,比较基础的
A3EnabledViewBaseClassforSDIDirect3DDevelopment.ra
- A 3D-Enabled View Base Class for SDI Direct3D Development.支持点d3d环境的sdi环境