资源列表
OsgFianl
- 利用OSG实现了场景漫游于交互,其中,漫游器可以嵌入到任何OSG程序中。-OSG implements the use of roaming in the interactive scene, in which robots can be embedded into any OSG program.
Rubik
- 魔方动画显示,使用OPENGL构建,三维立体-Rubik' s Cube Animation using OPENGL build, three-dimensional
kong_AR
- 利用opencv+directx9实现增强现实。-using opencv to come true AR
Panoview
- 全景图显示与交互,并根据图像经纬度调用google map API显示图像地理位置的地图,界面为宽屏模式。- Panorama display and interaction, and latitude and longitude according to the image called google map API to display images location map interface for the widescreen mode.
SAD-stereo-matching
- SAD立体匹配 3维图像处理匹配的同学可以参考,很好用的哦-SAD three-dimensional image processing stereo matching matching students can refer to, with, oh well
BillBoard
- opengl渲染的billboard 树,有光照 等控制,效果很好,合适初学者。-opengl rendering of billboard trees, lighting and other controls, the effect is very good, suitable for beginners.
Billboard2
- opengl渲染的billboard 树,有光照 等控制,效果很好,合适初学者。当时做billboard作业时参考的东东,很好很强大-opengl rendering of billboard trees, lighting and other controls, the effect is very good, suitable for beginners. Billboard was doing the job reference stuff, very very strong
Cloud
- 仿真天空上流动的云彩,MFC + opengl渲染,效果很好很强大, 很逼真可以作为基础继续开发。-Simulate the flow of clouds on the sky, MFC+ opengl rendering, the effect is very very powerful, very realistic as the basis to continue to develop.
OgreMFC
- 在MFC环境下实现Ogre的功能,从而能够结合Ogre和Mfc而这之间的优点和长处-Ogre in the MFC environment to achieve the function
SPH-code-
- SPH粒子编程实例,对流水模拟仿真等都很有帮助-SPH particles programming examples, simulation of water and so helpful
vsmShadow
- vsm阴影绘制算法的实现,用GLSL写的很高级的渲染算法。高手可以看看。-vsm shadow implementation
vp_color_table
- 在VP中,利用OPENGL中的颜色数组实现场景中模型的颜色变换.-This sample uses geometry representations to create an alternate representation of the esprit model that uses a separate color array and allows the selection of which color array to use at run time. The color tracking