资源列表
osg-callback
- OSG中回调的使用,使三维场景具有交互性。运行时需首先安装OSG。-OSG in the use of callback, so that interactive three-dimensional scene. Need to first install the run-time OSG.
收集到的不错的水草模型
- 收集到的不错的水草模型,3ds格式。3dmax试用-Plants collected from a good model, 3ds format. 3dmax trial
Bezier-and-B-spline-curve-
- 生成Bezier曲面和B样条曲面,并显示出控制网格以及曲面-use C++ language to build Bezier and B spline curve,and show the control mesh and the surface,very useful I think, thank you
OgrePMFC
- Ogre MFC相结合 实现多窗口显示,是一个比较好的例子.-Ogre MFC相结合 实现多窗口显示
china_RDancer4
- renderdancer max3d图形渲染器-renderdancer max renderplugin
OpenGLLuaDemo
- OpenGL (C++调用LUA)示例 来自网络,非吾原创-OpenGL (c++ call LUA) examples from the network, not my original
raymesh.zip
- XNA 下的射线检测(Ray-Triangle)及简单绘制源代码,XNA-ray inspection under (Ray-Triangle) and a simple mapping source code
contour.rar
- VTK数据集等高线轮廓提取, 数据保存为文本文件,VTK data set of contour lines contour extraction, data saved as a text file
RealTimeAnimation.rar
- 实现了实时的动画功能(VC6.0),模仿小球的弹射及反弹运动。,Real-time animation features (VC6.0), imitating the ball and rebound movement of the ejection.
用VTK实现了BMP图像的读入
- 用VTK实现了BMP图像的读入,显示,并处理,是VTK新手的入门程序,Achieved using VTK read BMP images, display, and to deal with is the new entry procedures for VTK
d3d-square.rar
- 用d3d实现的画三角形和立方体的程序,界面简单,包括纹理映射和键盘控制函数,是学习d3d很好的参考,D3D achieved by drawing a triangle and the cube of the procedures, simple interface, including texture mapping and keyboard control function, is a good reference to learn D3D
3D球体阴影与光照的效果
- 实验了球体的纹理,球体弹跳,球体阴影与光照的效果,同时鼠标可操控球体的旋转等功能,err