资源列表
simplify
- 三角网格简化算法从,适合图形学入门者学习。(From the algorithm of triangle mesh simplification, suitable for beginners to learn graphics.)
THREE.JS开发指南
- The Javascr ipt 3D Library for WebGL - Second Edition,作者Jos Dirksen 全面讲解Three.js开发的实用指南,循序渐进讲解Three.js的各种功能。 通过大量交互式实例,深入探索使用开源的Three.js库创建绚丽三维图形的实用方法和技巧(The Javascr ipt 3D Library for WebGL - Second Edition, author Jos Dirksen Comprehensive expl
ijbmp
- Very convenient to use, Is a practical method of path planning, FIG simulation speed, distance, amplitude three-dimensional image.
NeHe OpenGL中文教程+源代码
- 对于学习OpenGL的人来说,NeHe简直就是我们的指路人,在OpenGL资料相对匮乏的时候,他为我们带来了一部完整的经典教程,非常适合新手学习(For the people who study OpenGL, NeHe is our guide, in the relative lack of OpenGL information, he brought us a complete classic tutorial, very suitable for novices to learn)
fiehaoten
- The Chinese have a comment, understand it, GSM is GMSK modulation signal generation, Including scr ipt files and function files in the form.
3D数学基础
- 3D数学是一门与计算几何相关的学科,计算几何则是研究怎样用数值方法解决几何问题的学科。3D数学和计算几何广泛应用在那些使用计算机来模拟3D世界的领域,如图形学、游戏、仿真、机器人技术、虚拟现实和动画等。(3D mathematics is a subject related to computational geometry. Computational geometry is the subject of studying how to solve geometric problems by
ik_big_drum_01_mpl_a022
- this is only a test file to activate the acc55ount
normal-triangulation
- 构建三角化网格,并画出每个三角面的法向量的方法(Building triangulation and draw the normal vector of each triangle)
UNITY_3D
- 提供unity3d中texture在directx下的本地操作。(Provide the local operation of texture in directx in unity3d.)
RubikCube-master
- 用c++和Direct3D写的一个3D三阶魔方(3D Rubik Cube based on C++&Direct3D)
PLCAD
- 将数据转为DXF,供AUTOCAD调用,以前用TBC,目前可以用VB编写(DATA CONVERT TO DXF DRAWING)
UnityEngine.Cloud.Analytics.unitypackage
- UnityEngine.Cloud.Analytics.unitypackage