资源列表
Fluid3D-master
- 水流实时模拟渲染程序,使用高性能的显卡并行计算。-Real-time rendering flow simulation program, using high-performance graphics card parallel computing.
ParticleSystem-master
- kinect交互的实时粒子效果系统,使用directx进行开发。-Real-time particle effects system kinect interactive use directx development.
RenderEngine-master
- 一个简单的opengl渲染引擎,在mac下编译可以通过。其他系统也支持。-A simple opengl rendering engine, it can compile under mac. Other systems are also supported.
test111
- 计算机图形学作业,opengl建模 -computer graphic homework
Pixie-2.2.6-Setup
- Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics -Pixie is a photorealistic
heightmap_plane_segmentation
- 实现对Velodyne获取的点云数据进行平面分割-This source code is the implement of the plane segmentation in the point clouds obtained by Velodyne
Unity-4.x-Game-AI-Programming
- Unity 4.x Game AI Programming help for newbie
scatterShaper
- C++实现的maya 插件,用来显示点,very quickly parall!-preview the dot use maya api
MouseFollowRotation
- 实现鼠标拖拽 模型放大缩小旋转功能 同时还有缓动功能-Drag the mouse model to achieve zoom function as well as easing the rotation function
Version20130115
- 这个是我自己写的一个osg和MFC结合的一个例子,并且写了详细的说明文档。生成了一个OSG控件。-This is my case of osg work with mfc, which creates a activeX components.
OpenGL4BCB
- bcb6使用OPENGL的例子代码,直接编译使用。-source code for using opengl for bcb 6.
Source-Code
- OpenGL编程指南(原书第7版) 源码-OpenGL Programming Guide (the original book version 7) Source