资源列表
odemotor
- 利用osg和ODE实现了物理与图形的结合-The use of osg and ODE to achieve a combination of physical and graphical
spring
- VC用OpenCASCADE做弹簧 需按照OpenCASCADE-use VC+OpenCASCADE to make spring
Lagrangian
- 流体模拟中SPH方法,介绍详细,资料权威,适合上手。-Fluid simulation in SPH method, introduced in detail, authority, suitable to use.
Kinect_glTest
- 基于Kinect的3D的测试程序,定义控制台应用程序的入口点。-Kinect 3D test program, custom console application entry point.
holeTest
- 关于3D点云数据补洞的一个比较好的方法,volulmetric diffusion,一个老外的好的方法。-About the 3D point cloud data fill holes in a better way, volulmetric diffusion, a foreigner' s good.
Open1
- OpenGL动态球体源代码,很漂亮的动态显示。-This technical tip shows how to read the image and get all the barcode regions, for all the recognized barcodes in the image
NewKinect
- kinect+unity3D相结合的一个简单的演示实例-a simple demo instance kinect+unity3D combination
marching_cubes_jgt
- 在MC(Marching Cubes)算法中,考虑了二义性的问题,是一个很好的程序-MC (Marching Cubes) algorithm, consider the ambiguity problem, it is a good program
SimpleTest
- 利用java3D实现一个小球在移动的3D示例-Using Java3D to achieve a small ball in the mobile 3D example
MarchingCubes
- 移动立方体(MarchingCubes)算法是面绘制算法中的经典算法,它是W.Lorensen等人于1987年提出来的一种体素级重建方法。因其原理简单容易实现,得到了广泛的应用。-The marching cubes (marchingCubes) algorithm is a classical algorithm in the surface rendering algorithm, it is W.Lorensen, who in 1987 put forward a voxel-leve
KinectDepthHistogram
- 利用kinect for windows sdk,在visual studio中提取深度信息,及其直方图-This program can extract depth image and its histogram with the Kinect for Windows sdk in the visual studio.
points
- 基于点模型的目标三维重建,设出目标表面的点模型的三维坐标-Based on the point model of the target three-dimensional reconstruction, three-dimensional coordinates of the target surface, point model