资源列表
CG_PJ2
- 3D图形编程,计算机图形学的第二个project。-project2 of CG .
Bezier
- 绘制Bezier样条曲面的源程序,Visual C++实现,程序结构清晰,代码正确,参考价值较高-Drawing Bezier spline surface of the source, Visual C++ implementation, the program structure is clear, the code correctly, a high reference value
Cload3ds
- 该类是在qt4.6上运行通过,是我将网上流传的两个文件进行了整合,使得适用于qt了,加载了3ds文件成功显示。注意头文件。 使用方法: CLoad3DS *m_3ds_p = new CLoad3DS() m_3ds_p->Init("e:/plane1.3ds",0) //以上代码置于OpenGL的Init部分 //以下代码置于OpenGL画图部分 m_3ds_p->show3ds(0,50,50,-50,10.0) 说明:上面的0表示绑定
openglreadobj
- 能够载入obj格式的三维模型,并且包含纹理贴图-load obj
vtk5.1
- VTK 用户手册 5.1版本 chm格式 -VTK User' s Guide version 5.1
RRVsrc
- 辐射度算法的实现,包括辐射度的计算及显示。-Radiosity algorithm implementation, including radiosity calculation and display.
map
- 这是学习d3d编程中地形绘制基础-高度图的源代码,是一个学习的小例子,希望对大家有所帮助-This is a learning d3d programming based Terrain Rendering- a high figure of the source code, is a small example of learning, we hope to help
skybox
- 这是学习d3d编程中天空盒的源代码,是一个学习的小例子,各部分类都封装好叻,希望对大家有所帮助-This is a learning d3d programming source code for the sky box is a small example of learning, classification of all ministries smart wrapper, we hope to help
VolumeRender
- 3D图形图像可视化程序的子程序,用于三维图形的渲染-This function is a Volume Render application, using OpenGL surfaces.
proe
- 这是一本介绍proe软件三维布线功能的书,现在很难找到这类书籍了,教你如何布线-This is a three-dimensional routing functions described proe software books, and now hard to find these books, and teach you how to route
3DReconstruction
- 基于二维照片的体素法三维重建程序,重建之前进行误差分析,效果还可以。-Voxel-based method two-dimensional picture reconstruction process, before reconstruction error analysis, the effect can be.
Ogre_Physx_Ball_Game
- ogre 图形引擎加 physx 物理引擎开发的台球小游戏。-ogre graphics engine, physics engine, developed by Canadian physx billiards game.